iamahh wrote:i went trying the so called Albion, dear lord, it's like an AI mashed together all Android game's art style with the same old quest chores from 10 years ago
Albions strong point is not questing its the pvp.
iamahh wrote:i went trying the so called Albion, dear lord, it's like an AI mashed together all Android game's art style with the same old quest chores from 10 years ago
ichishi wrote:Due to traffic lights, cars in the city had to start and stop too often. Now traffic lights will show green more often when you have less fuel left. To compensate, time you spend on red lights per day is doubled on average.
- Haven and Hearth satiety mechanics update
lordgrunt wrote:Nice job with the patch!
Sarge wrote:I am totally flummoxed by those bitching about the time-gated non-credo quests and the manner in which it is done. I realise that different people have different points of views but are you completely fucking retarded?
There is and has been a massive problem with no-lifers completely running away with the game and nobody ever having a chance to be competitive again. This isn't a game with a world reset every week and being relatively competitive is of critical importance to allow new players to be able to join any time and for the bulk of people not to leave.
If you're the minority of no-lifers crying that this might chase you and the few players like you away then go fuck yourself you short sighted and selfish twat. If you're the guy crying that now there is literally nothing else to do after you've done your 1 hour of quests per day and might make you quit cause there's nothing else to do then seriously, please do fuck off and quit already because if you don't like any of the other gazillion skills and traits available to you then this game is not for you to begin with.
If you can still not grasp the critical necessity of shortening and managing the gap then please refrain from commenting in these threads because your opinions are cancerous.
TestLol wrote:Last world i could invest time in base-building, animals, cheese, making drinks, making roads to questgivers(all of this isn't easy, takes lots of time) and could get fair reward for it - much more stats and lp. It was fair reward, because all those things weren't easy(if they would be easy - why everybody didn't do them and stop complaining?)
For now i also can invest time and efforts - but will get almost nothing in exchange - what the point for me to do anything then?
TestLol wrote:Sarge wrote:I am totally flummoxed by those bitching about the time-gated non-credo quests and the manner in which it is done. I realise that different people have different points of views but are you completely fucking retarded?
There is and has been a massive problem with no-lifers completely running away with the game and nobody ever having a chance to be competitive again. This isn't a game with a world reset every week and being relatively competitive is of critical importance to allow new players to be able to join any time and for the bulk of people not to leave.
If you're the minority of no-lifers crying that this might chase you and the few players like you away then go fuck yourself you short sighted and selfish twat. If you're the guy crying that now there is literally nothing else to do after you've done your 1 hour of quests per day and might make you quit cause there's nothing else to do then seriously, please do fuck off and quit already because if you don't like any of the other gazillion skills and traits available to you then this game is not for you to begin with.
If you can still not grasp the critical necessity of shortening and managing the gap then please refrain from commenting in these threads because your opinions are cancerous.
Wow. I wonder, why do you think you can decide which opinions are cancerous, and which aren't?
Honestly, i personally feel that you and small group of people like you are killing game by destroying any point to invest time in it for making progress.
You aren't even close to majority, but you are crying most, so game goes in the direction you want. And this is direction, where players are equalized, no matter how good they play and how much efforts they invested.
Last world i could invest time in base-building, animals, cheese, making drinks, making roads to questgivers(all of this isn't easy, takes lots of time) and could get fair reward for it - much more stats and lp. It was fair reward, because all those things weren't easy(if they would be easy - why everybody didn't do them and stop complaining?)
For now i also can invest time and efforts - but will get almost nothing in exchange - what the point for me to do anything then?
And what else to do in game, if there are no rewarding game mechanic for better playing? Roleplaying? Thanks, it is not thing, for which i would play a game.
And yes, i stopped to play temporarily, because different reasons, but mostly because felt bored and saw no point in development, because way too low rewards for even greater than last world, efforts. Even though this world is great and tons of different things to explore - but game will not survive only with great world and things to explore - but without normal game mechanic, actually.
But doesn't matter, what IS matter - it is why you actually think that YOU can decide which opinion is cancerous and who has the right to tell his opinions(you and those who agree with you) and who hasn't (everybody else)? Seriously, this your post just looks insane.
factnfiction101 wrote:^I agree with this guy.
Kaios wrote:has anything really changed when the rate of progression in industry does not match the rate of progression for stats?
Kaios wrote:TestLol wrote:Last world i could invest time in base-building, animals, cheese, making drinks, making roads to questgivers(all of this isn't easy, takes lots of time) and could get fair reward for it - much more stats and lp. It was fair reward, because all those things weren't easy(if they would be easy - why everybody didn't do them and stop complaining?)
For now i also can invest time and efforts - but will get almost nothing in exchange - what the point for me to do anything then?
How is it any player's fault that the progression of core industries is easy to bot. What people say about having no caps is true, the devs try to find so many fixes and ways to alleviate the differences between low stat and high stat players but the fact is there would be more incentive for player interaction if that gap weren't so incredibly large between top statted and casual players.
Are we really supposed to have q200-300+ metals and seeds already? I am quite positive that in the past the devs expressed that the level of progression in prior worlds had been too fast ie. having incredibly high stats and gear in a short period of time but how has anything really changed when the rate of progression in industry does not match the rate of progression for stats?
MrBunzy wrote:Kaios wrote:has anything really changed when the rate of progression in industry does not match the rate of progression for stats?
A few things are certainly different. The str requirements to mine coupled with challenges to raising attributes restricted quality grinding in the early game for a good while. Once the pace of quality spiraling increases a bit, I think it may actually become difficult to keep up with the crafting softcaps. Attributes will be harder and harder to raise, while quality will rise faster and faster. Casuals certainly won't have a chance to compete with the serious grinders, as even if they trade for tools they won't be able to use them.
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