MagicManICT wrote:That was the goal of the hunger mechanic bonuses, yes?
Gathering resources from natural wonders now takes about 2 minutes per unit harvested
jorb wrote:Ideally the game should play itself.
MagicManICT wrote:And yes, I think two minutes is too much. I think 60s would be more than enough for people to actively contest these. (edit: started thinking and the train of thought derailed)
Kirche wrote:change it from 2 minutes to 10 minutes please, thanks
jorb wrote: Additional catch up mechanics in the same vein as the one we added to questing last patch, by which players receive bonuses in relation to how far behind the global server lead they are. Food? Curios? Metal quality? Bad idea?
Kirche wrote:change it from 2 minutes to 10 minutes please, thanks
jorb wrote: Additional catch up mechanics in the same vein as the one we added to questing last patch, by which players receive bonuses in relation to how far behind the global server lead they are. Food? Curios? Metal quality? Bad idea?
jorb wrote:players receive bonuses in relation to how far behind the global server lead they are. Food? Curios?
jorb wrote:Additional catch up mechanics in the same vein as the one we added to questing last patch, by which players receive bonuses in relation to how far behind the global server lead they are. Food? Curios? Metal quality? Bad idea?
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