Game Development: Ceiling Pear

Announcements about major changes in Haven & Hearth.

Game Development: Ceiling Pear

Postby jorb » Sat Jun 15, 2019 9:50 pm

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Bug Collection", curiosity. You make a bug collection from six bugs, and the more varied bugs you use the better it gets. Note that all ant types simply count as one type for purposes of bug collections. Suggested various places, among others on stream and here.
  • Added stockpiles for everything, infinite capacity... or at least one for pears, capacity 30.

Key Fixes
-----------------------
  • Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.

Small Fixes
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  • Spars now announce the winner and loser, so that spectators can tell. Suggested here.
  • Fixed a problem with little ant wings not being dropped properly in Ant Dungeons.
  • Added an avatar camera for Cachalots when fighting.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Ceiling Fan".

Store Description wrote:Image$10 Don't bring a propeller cap to a ceiling fan fight, and be careful not to put it in reverse, or you might fly away.


All Gold & Silver subscribers have been awarded the "Ceiling Fan", free of charge.

In the Pipe
-----------------------

Enjoy!
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Re: Game Development: Ceiling Pear

Postby svino » Sat Jun 15, 2019 9:51 pm

Fixed a problem with little ant wings not being dropped properly in Ant Dungeons.


Nice!
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Re: Game Development: Ceiling Pear

Postby KwonChiMin » Sat Jun 15, 2019 9:53 pm

Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.

pfffft...
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Re: Game Development: Ceiling Pear

Postby borka » Sat Jun 15, 2019 9:54 pm

3 minutes warnig time ... still much too short especially on weekend ... :shock:
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Re: Game Development: Ceiling Pear

Postby WESKERBOY » Sat Jun 15, 2019 9:56 pm

D: so still w 11? cause some guys was trolling me :P
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Re: Game Development: Ceiling Pear

Postby Headchef » Sat Jun 15, 2019 9:58 pm

So this bigger thing.... Will it be released before/during or after summer..?

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Last edited by Headchef on Sun Jun 16, 2019 12:53 am, edited 1 time in total.
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Re: Game Development: Ceiling Pear

Postby jorb » Sat Jun 15, 2019 9:58 pm

Headchef wrote:So this bigger thing.... Will it be released before/during or after summer..?


During, I suspect.
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Re: Game Development: Ceiling Pear

Postby Ardennesss » Sat Jun 15, 2019 9:58 pm

jorb wrote:Key Fixes
-----------------------
Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.

Cool, now just reduce the Will requirement given the massive nerfs to gaining FEP stats and we're in business.
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Re: Game Development: Ceiling Pear

Postby svino » Sat Jun 15, 2019 9:58 pm

WESKERBOY wrote:D: so still w 11? cause some guys was trolling me :P


no, they restored a backup of w10 so now we are playing w10
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Re: Game Development: Ceiling Pear

Postby shubla » Sat Jun 15, 2019 10:01 pm

Does the fan spin?
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