The Bee that stung is not considered as a bug in the new curio recipe
Critical and game breaking!
GamingRAM wrote:Honestly, when I read people talking about this on discord, I thought this was a joke.
"Added a new ceiling hat and let you cross oceans with charterstones" sounds ridiculous.
At least have SOME penalty in using Charterstones across oceans, don't just go from 1 extreme to another, that's dumb! You may as well revert crossroads back to the way they were before while you're at it!
Put SOME tax on instant ocean travel. "Sea Sickness", a debuff that prevents charterstone ocean travel that is cured by eating Vitamin C based foods like strawberries n shit. Anything is better than this! It defeats the purpose of oceans in the first place. Didn't you want more "local markets"? A sole market is going to reign supreme again as a result, and I say that as someone who works at the Community Fair!
I know this isn't your final stance on it, but come on man.
SovietUnion wrote:I personally am happy about the charterstone change. My market is on the very north part of the world and I have shop owners and customers from all continents.
The problem is, that the stands are often unmaintained for several weeks, since shop keepers just don't bother sailing for an hour just to add goods. They just resupply once or twice a month. Which makes the market look quite abandoned.
So I truly hope that this change is for the better. Also a small decrease in will needed for travelling would also be nice. This world needs more player interaction!
Ardennesss wrote:jorb wrote:Key Fixes
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Allowed fast travel across oceans using charterstones. This is not the final say in the balance between locality and community, but for now we're not heavily enough invested in the present ocean mechancics to motivate preventing it.
Cool, now just reduce the Will requirement given the massive nerfs to gaining FEP stats and we're in business.
GamingRAM wrote:Honestly, when I read people talking about this on discord, I thought this was a joke.
"Added a new ceiling hat and let you cross oceans with charterstones" sounds ridiculous.
At least have SOME penalty in using Charterstones across oceans, don't just go from 1 extreme to another, that's dumb! You may as well revert crossroads back to the way they were before while you're at it!
Put SOME tax on instant ocean travel. "Sea Sickness", a debuff that prevents charterstone ocean travel that is cured by eating Vitamin C based foods like strawberries n shit. Anything is better than this! It defeats the purpose of oceans in the first place. Didn't you want more "local markets"? A sole market is going to reign supreme again as a result, and I say that as someone who works at the Community Fair!
I know this isn't your final stance on it, but come on man.
tewenami wrote:So shit literally hit the fan
jorbo wrote:in your face
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Kaios wrote:ChildhoodObesity wrote:you guys really overexaggerate the amount of nab killing that goes on in this game lol, by major factions at least
It was already pretty difficult to remove cairns tho what u think it's gonna be like when dudes can just port in near a challenge point on another continent. Can't always keep an eye on every place near you to prevent claims and walls and villages from going up.
Plus creating a rage/vandal alt is way too easy as well throw a few bluebells and shit on tables for a bunch of alts and in a few days you've got a criminal army.
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