Kaios wrote:SnuggleSnail wrote:Reality: patrol bots, and or nabs selling said foragables for a pittance they think is treasure in a market devalued by robots that they can't really compete in even if more of the resource is always useful because of a global pool the robots take 90% of
How is that different from now?
It wouldn't be? That's the point. It's why adding more things that are extremely valuable to foraging like icicles, salt, ancient roots would be bad. UNPOPULAR OPINION: claiming/defending/attacking relevant localized resources is kinda fun, and should stay... Even if it's too hard to remove other resource villages/pclaims, and having to build a vclaim every 10 mini-maps is kinda gross.
pppp wrote:Superimposing another [Perlin noise] qfield over existing qfields, but being a function of (x,y,time) rather than only (x,y) would solve the above problem with checking only one spot while current good spots will still remain better on average.
With the size of quality nodes this world I don't think it would change behavior much. I mean, if you have a Q500 mammoth node you're probably going to check more than the absolute peak whenever you're farming it.