too many noob slayers actually.
I had alot of neighbors during the first week of W11 and then now no one is even bothering to keep their claim active.
Granger wrote:Some agreement seems to be on endless character growth + open PvP + permadeath not being the ideal combination for a competitive multiplayer game.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
loftar wrote:The tears in this thread are so delicious
OtsukiYorauzo wrote:too many noob slayers actually.
I had alot of neighbors during the first week of W11 and then now no one is even bothering to keep their claim active.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:OtsukiYorauzo wrote:too many noob slayers actually.
I had alot of neighbors during the first week of W11 and then now no one is even bothering to keep their claim active.
That's a boredom or client performance thing more than anything
shubla wrote:jordancoles wrote:OtsukiYorauzo wrote:too many noob slayers actually.
I had alot of neighbors during the first week of W11 and then now no one is even bothering to keep their claim active.
That's a boredom or client performance thing more than anything
Game takes too much time. Everything is too tedious.
Playing casually is impossible.
People get tired after few months because of all the tedium and quit.
Remember folks, tedium is a feature that 5 people playing this game enjoy. Let's keep catering to those 5, what can go wrong?Amanda44 wrote:We don't need players?
Game has become a bit tedious now though tbh, farming RNG, constant injuries from everything you do, ocean travel, amount of credo quests, etc, etc ... I'm barely playing this world and the majority of ppl I communicate with are feeling the same way ... it's a shame.
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