by jordancoles » Sat Jun 29, 2019 10:53 pm
Weapon/tool durability, food decay and crop decay are all awful mechanics that I wouldn't want to see in the game.
Combat/Siege rework being done on a test server is a good/fun idea.
If crops go dormant in the winter I could see a lot of people simply going inactive during the season, also, how will we feed our animals during that time? Perhaps dungeons could be more common during the winter, or larger/rare white animal variations with different loot could be a thing to justify going out into the world during the winter when crops in the base won't need to be tended to.
"Warm clothes" during the winter isn't a terrible idea, but what about new players who spawn in naked? Should new players start with basic clothes in that case?
Reducing the will requirement on teleports would be great. 500 will to go from the western continent to the southern continent to access CF is just unreasonable and the end-game really comes down to credo grind, dungeons, pvp and trade.
Credos and dungeons feel pointless once you have a full set of gilded gear and high enough stats to kill whatever mob you encounter, and so the only reasons to do them after that point is to trade the loot. We need a better way to meet up and to trade off our end-game goods or we (me) will lose interest due to just sitting on our useless unmoveable "wealth"
Let us hearth out of dungeons after being KO'd. Please. I feel pretty confident saying that MOST players will avoid attempting dungeons completely just because they are afraid of being surrounded, KO'd and then die trying to run 5 steps at a time between KO's to escape.
The idea of the game "attacking you" as you progress in stats could be fun in theory, but it is open to abuse. A strong character could stand in or around an enemy village to lure dangerous mobs or hordes to their walls, or if the mobs begin to come to you at a certain UA level, for example, players can just get 499 ua instead of 500 and be just as strong while ignoring the added threats.
Marking crafted items with your player's name would be cool. Maybe not on every item you make, but using a sketchbook or a parchment on the item could do the trick. Just one extra step/craft to mark the item would be fine since most people wouldn't go through the effort unless it was something they cared a bit more about.