Vulgarr wrote:jordancoles wrote:When custom clients were down after this update the server population dipped down below 100 for several hours. Someone updated Amber and it rose again. I think it's important to notice how deeply connected player population and custom clients are.
One of these days you guys are going to need to bring the default client up to par because these unpaid client devs aren't going to do the work for you guys forever, even though it may seem like that based on haven's entire history
My man's out here speaking truth. I enjoy the game a lot, I enjoy the effort a lot- I got introduced through ardennes client- When it and amber were both down and I tried out default I was so floored with how many basic things such as proper camera control and basic functionality such as being able to see what's an empty cupboard and what as at least one item in it was just -gone- and I'm a semi dedicated casual player in the sense that- I bot and automate absolutely nothing, I don't worry about playing catch up with 12-20 of the highest end people rolling 1K attributes deep. I just like to grow orchards and make booze and craft good quality curios for my buddies and hunt. And even then I noticed the lack of QoL options and- Without intending to be rude, common sense solutions and fixes.
jordancoles wrote:One of these days you guys are going to need to bring the default client up to par because these unpaid client devs aren't going to do the work for you guys forever, even though it may seem like that based on haven's entire history
Dondy wrote:Is animal breeding slated to become cyclical too, with the lambs dropping only in spring and similar changes?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
jorb wrote:Dondy wrote:Is animal breeding slated to become cyclical too, with the lambs dropping only in spring and similar changes?
Hadn't actually thought of that. That might be fun. Or horrible, depending on perspective. I don't see it working with present quality mechanics, at least. Thoughts, chat?
banok wrote:Interesting that you want movement/aim combat, its what I always wanted for haven (and quasi-enjoyed in salem), but never thought it likely since it presumely requires good framerates/netcode to not be terrible.
Granger wrote:jorb wrote:Dondy wrote:Is animal breeding slated to become cyclical too, with the lambs dropping only in spring and similar changes?
Hadn't actually thought of that. That might be fun. Or horrible, depending on perspective. I don't see it working with present quality mechanics, at least. Thoughts, chat?
The quality mechanics that revolve around endless growth are cancer and need to be changed to something sane anyway, don't they?
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