Game Development: Kicksleddin' on Thin Ice

Announcements about major changes in Haven & Hearth.

Game Development: Kicksleddin' on Thin Ice

Postby jorb » Wed Sep 04, 2019 7:34 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added a "Kicksled", vehicle. Build it, and zip-zap around on snow and ice. Slow elsewhere. Unsure of the PvP implications, but I guess we'll find out! The kicksled takes one passenger or object.
  • You can now, using a pick-axe, chop away ice, and get an ice block in the process. You can shave snow from ice blocks.

Key Fixes
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  • Ice should now obey the same building placement rules as water.

Small Fixes
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  • You can now Alt-RMB to place snowball stockpiles.
  • Pickaxe is now required for quarrying stone from overworld stone tiles. Proper animation used.
  • Proper animation is now used when shoveling snow.
  • Leeks and Red Onions should now give correct yield when harvested in their fallow states.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Overgrown Tophat".

Store Description wrote:Image$10 A mad hatter left his top in a garden, and, after a while, the weeds and 'shrooms made of it a happy home.


All Gold & Silver subscribers have been awarded the "Overgrown Tophat", free of charge.

In the Pipe
-----------------------

Enjoy!
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Re: Game Development: Kicksleddin' on Thin Ice

Postby Zentetsuken » Wed Sep 04, 2019 7:36 pm

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Re: Game Development: Kicksleddin' on Thin Ice

Postby Redlaw » Wed Sep 04, 2019 7:39 pm

Was hoping the sled could store items on it and we could push it around in the snow, but i have not built one yet so idk if that is already part of it. Lovely update though.
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Re: Game Development: Kicksleddin' on Thin Ice

Postby jorb » Wed Sep 04, 2019 7:40 pm

The sled takes one passenger or object. Updating OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Kicksleddin' on Thin Ice

Postby SovietUnion » Wed Sep 04, 2019 7:41 pm

jorb wrote:The sled takes one passenger or object. Updating OP.


It's fast AF on ice. Nice!
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Re: Game Development: Kicksleddin' on Thin Ice

Postby Dreayo » Wed Sep 04, 2019 7:45 pm

Now will ice blocks be climate resistant? Can i store them for use over other seasons?
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Re: Game Development: Kicksleddin' on Thin Ice

Postby Saxony4 » Wed Sep 04, 2019 7:46 pm

jorb wrote:
  • Ice should now obey the same building placement rules as water.


What did this change exactly? I can still build mine supports and whatnot on ice and I can only assume this is not intended.
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Re: Game Development: Kicksleddin' on Thin Ice

Postby loftar » Wed Sep 04, 2019 7:48 pm

Saxony4 wrote:
jorb wrote:
  • Ice should now obey the same building placement rules as water.

What did this change exactly? I can still build mine supports and whatnot on ice and I can only assume this is not intended.

Ah, all that I knew of was the building of walls close to ice. I don't think building mine supports on ice is a problem, and I'm not sure there's a reason to remove it.
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Re: Game Development: Kicksleddin' on Thin Ice

Postby SovietUnion » Wed Sep 04, 2019 7:50 pm

You can't run over critters with the kicksled :(
Notable characters: Cpt. Danko, Kng. Danko

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Re: Game Development: Kicksleddin' on Thin Ice

Postby Lunarius_Haberdash » Wed Sep 04, 2019 7:50 pm

loftar wrote:
Saxony4 wrote:
jorb wrote:
  • Ice should now obey the same building placement rules as water.



Will they collapse when the ice melts?

Also, does the quality of the pickaxe affect the quality of quarried stone?
Last edited by Lunarius_Haberdash on Wed Sep 04, 2019 7:58 pm, edited 1 time in total.
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