ok so, we make a mobile game and you get to play as a farmer, kinda like farmville. This mobile game would be connected to the world next time it wipes. When you play on this mobile version, you play a little imp that can only farm and do other menial tasks. Catch is that you can get one of these farmers to farm your land if you summon it; a real life, human controlled farmbot. To control this farmbot, you'd need to mark an area (with a line of cave dust or smth) to act as it's movement range and field of vision, it cannot move out of this range. Inside of that range would be marked areas where stockpiles would develop as in this produce automagically stockpiles itself. How would these imps be called upon? There'd be an offline mode where you tend you own land but then there'd be a "special mode" where you could get extra rewards by farming a player's plot, farming in this would be connected to some minigame to make it more interesting, and it would farm whatever land and stockpile it. Now, there could be a 1 to 1 imp to owner kinda thing, but I was more thinking that an imp could be called upon any of the plots at random when they started the special mode, because likely there will be many more imps than farm plots, and it would be more likely that it would get farmed since imp might uninstall game or smth.
I am NOT saying that the players should be able to farm their own plots through this, randoms would through the special mode thing. Idk what the imp plot should cost cause farmbots already exist but this idea is made in the idea that the client becomes intrusive next world and introduces anticheat.