DDDsDD999 wrote:kirione wrote:We remove satiations.
-If we remove satiations i feel the character progression in hafen would become a space race to thousands stat man and mass production factory of the mathematically best food for a certain build/attributes instead of a well designed village with a variety of roles,crops,animals and cooking methods.
In case you didn't already know, it's already like this. Satiations barely promote variety of food.
Only to a certain extent,hear me out.the current satiations reset daily and therefore it doesnt really apply if said player doesnt eat alot,allowing the satiations to reset and having a huge fep gain multiplier from hunger.satiations are only a problem for players to approach the stat building with a quantity mindset instead of quality.
BUT i agree with you that there currently is a lack of variety in food eaten but the proposed change wont help.i feel the variety problem can be solved by,first
1)introducing more foods in different category that provides different attributes for example perc and int in sausage category or str and agi in vegetables etc.
2)instead of reseting satiations daily or having the last 3 satiations reset like last time,maybe satiations dont decay or reset,instead every percentage increase of a satiation decreases all other by one percent keeping a constant need and reward of having a as balanced diet as possible.
But with said mechanic still needs the fep table being varied(giving players a possibility in building a complex diet) and balanced(making the stat gain enjoyable instead of seen as being forced to eat a lower fep gaining food)