loftar wrote:wonder-ass wrote:youre facing real players with their own style of movement they could zigzag change direction stop moving the possibilities are endless.
I guess I don't really see how it matters if they zig-zag or anything else as long as you can just keep auto-aimimg directly towards them.
Just to clarify, when we were testing attacks that didn't stop movement, the restriction they did have was that they prevented any change to the set movement during the wind-up.
Why not have both kinds at once? Attacks/moves that are hard-to-aim but executable on the run, and stationary attacks.loftar wrote:I could easily change the attacks back to working like that later on if we decide that we want to re-test that.
jorb wrote:[*] Implemented the ability to set arbitrary keybindings for many/most things. Under the options menu, you have the option to set most available keys to something of your choosing. Presentation and whatnot may not be perfect, so feel free to suggest items, or actions that you'd like to be able to bind to a hotkey. You can set new keybindings for the Action Menu (bottom right-hand corner) using the point and click tool under "Bind other elements...". Long overdue feature, and very glad to have it in.
algeralith wrote:[images]
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