Game Development: Glimmer Thatch

Announcements about major changes in Haven & Hearth.

Game Development: Glimmer Thatch

Postby jorb » Wed Oct 16, 2019 7:23 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Made Glimmermoss a thatching material. Suggested on Discord.

Test Server Combat Changes
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  • Added "Knock Its Teeth Out", arc attack. Costs one IP. Heavy damage. You can only hit people you have IP against, and if you hit several targets the cost will be subtracted from all the relevant combat relations.
  • Added "Opportunity Knocks", arc move. Costs two IP if you hit, and one if you miss. Adds a significant amount of special opening to the opponent. If you miss, the cost will be deducted from all fighting relations with available IP. If you hit you will only pay the cost in the fighting relation against the enemy you hit.
  • Added "Cleave", arc attack. Small angle, long radius. You can always use it, but it only targets the special opening given by "Opportunity Knocks". Deals massive damage if you hit.
  • Added "Rip Apart", loaded arc attack. Wide angle, variable radius. The radius extends while you hold down the attack button. Once you release, there is a short windup time, after which the attack will execute.
  • Initiating "Go for the Jugular" no longer interrupts movement, which continues along the trajectory you were on when initiating, making it particularly useful for pursuit. It may be too difficult to flee now, but there is some natural counter-play.
  • "Go for the Jugular" is interrupeted if you hit objects.
  • Kick has a shorter windup time.
  • Added graphical effects to indicate the arcs of area attacks.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7, is the "Bluejay's Cap".

Store Description wrote:Image$7 If you're happy as a lark, sing a note, and gallivant through meadows and fields in the happy minstrel's Bluejay's Cap!


All Gold subscribers have been awarded the "Bluejay's Cap". free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Glimmer Thatch

Postby Zentetsuken » Wed Oct 16, 2019 7:29 pm

Image
Image
Image
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Re: Game Development: Glimmer Thatch

Postby ringofthorns999 » Wed Oct 16, 2019 7:30 pm

Today's Patch Item, for the fair price of $7, is the "Bluejay's Cap".

Store Description wrote:Image$10 If you're happy as a lark, sing a note, and gallivant through meadows and fields in the happy minstrel's Bluejay's Cap!


It says "for the fair price of 7" and then it says it costs 10 in the image?
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Re: Game Development: Glimmer Thatch

Postby Archiplex » Wed Oct 16, 2019 7:30 pm

Does the UI show the openings and IP you have against people you aren't targeting? I know some custom clients already did this, so that sort of thing should definitely be implemented if so.

...Also wow, that glimmermoss change came in fast.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Glimmer Thatch

Postby jorb » Wed Oct 16, 2019 7:31 pm

ringofthorns999 wrote:Today's Patch Item, for the fair price of $7, is the "Bluejay's Cap".

Store Description wrote:Image$10 If you're happy as a lark, sing a note, and gallivant through meadows and fields in the happy minstrel's Bluejay's Cap!


It says "for the fair price of 7" and then it says it costs 10 in the image?


Sorry. Fixed.
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Re: Game Development: Glimmer Thatch

Postby jorb » Wed Oct 16, 2019 7:32 pm

Archiplex wrote:Does the UI show the openings and IP you have against people you aren't targeting? I know some custom clients already did this, so that sort of thing should definitely be implemented if so.


Good point, probably. We're going to do a UI/Documentation/Icon pass when we're more finalized.
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Re: Game Development: Glimmer Thatch

Postby HasseKebab » Wed Oct 16, 2019 8:06 pm

noice
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Re: Game Development: Glimmer Thatch

Postby Redlaw » Wed Oct 16, 2019 8:08 pm

Nice hoping at some point you can add some animals for the people that do not PVP to learn how to use the new combat system as its closer to being done. Keep up the good work.
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Re: Game Development: Glimmer Thatch

Postby loftar » Wed Oct 16, 2019 8:08 pm

Redlaw wrote:Nice hoping at some point you can add some animals for the people that do not PVP to learn how to use the new combat system as its closer to being done. Keep up the good work.

The thing is that animal AI is going to demand a rather total rework to work with this combat system, so we're saving that for when we're feeling more comfortable with the PvP aspects of it.
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Re: Game Development: Glimmer Thatch

Postby Archiplex » Wed Oct 16, 2019 8:16 pm

loftar wrote:
Redlaw wrote:Nice hoping at some point you can add some animals for the people that do not PVP to learn how to use the new combat system as its closer to being done. Keep up the good work.

The thing is that animal AI is going to demand a rather total rework to work with this combat system, so we're saving that for when we're feeling more comfortable with the PvP aspects of it.


Look at the bright side. Cliff 'hunting' and boat 'hunting' might become all the more easier to deal with if animals outrange players.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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