Test Server Combat Changes
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- Moved opening debuff display from combat interface to a new interface associated with the player character object. You will see a players IP and openings directly over the player. Considering adding a Health bar that counts how much damage a fighter hs received.
- Added an effect to illustrate the hit area for normal attacks. Pew-pew laser fight says hi, but we really have to indicate it.
- Shortened the range of "Opportunity Knocks", "Knock Its Teeth Out" and "Cleave".
- Increased the range of "Chop".
- Added "Sting". Uses spear or sword. Longer range than chop, longer windup time.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $10, is the "Muckraker's Fedora".
Store Description wrote:$10 M'lady! Tip your fedora to the uncoverer of the sleaziest secrets of worlds both government and corporate, the intrepid Muckraker!
All Gold & Silver subscribers have been awarded the "Muckraker's Fedora". free of charge.
In the Pipe
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- We have begun, and are primarily, working on a combat rewrite. You can try it out using this client.
- We have spent a fair bit of time discussing and working on the combat system, and will, for that purpose, dedicate a dev stream to it, this Saturday, 26th of October, 19:00 UTC. Loftar will be on, and we will primarily aim to have a fireside chat about the combat system and where we should go with it. Catch you there!
- The main dev focus is the client rendering rewrite.
- Time to... like us on Facebook?
Enjoy!