Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
It does, as long as there is a way to bypass a "non-rage protection" by knowing target's HP.jordancoles wrote:to see the HP of your opponent. Maybe it reveals too much, I'm not sure.
Maybe it would be enough to show health very roughly, like in 25% steps or larger. Probably even randomized to make it impossible to calculate total HP from level when transition occurred. E.g. three states with borders 70±15% and 30±15%.jordancoles wrote:If you were to chop someone and do a good chunk of dmg and if you see that you only hit them for 10% of their total hp, then it might be a good indication that you should run away instead of fighting an impossible fight.
Shouldn't it depend on the kind of an attack? If one is crushing an enemy with a downward hammering strike, I doubt he's going to hit anything near his shoulder. Such strike, or a stinging forward attack, naturally has a narrow zone of hitting, IMO. While a sweeping attack, OTOH, is reasonably to have hitting a wide semicircle, yep.Archiplex wrote:Maybe all attacks should have a very, very small semicircle in a 180 degree (or realistically more like 120) angle in front of the hearthling that triggers the attack? Or make attacks a little thicker at the start (and thus make cones spread a little less)?
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