DDDsDD999 wrote:The problem is you have to stand still to throw an attack that isn't low-blow, and those also knock your opponent back, creating massive distance just by trying to attack.
this is one of the reasons i thought stationary attacks was a really bad idea for haven pvp. the question is do we want a game where running away is easy or a game where running away is difficult. if running becomes easy youll see a lot more people outside to fight but likelyhood of killing them is low and if you make running really hard youll see a lot less people out to fight and a lot more gank squads to get a quick kill.
i think that its fine the way it is and that you guys should focus on actual things that would make people want to pvp instead of run away like meteor.
expanding how realms work to enforce pvp new events like meteor and with how new combat works could actually maybe even think about some decent bosses with aoe attacks (kraken and a not crappy whale )