Game Development: Feasting Leonardo

Announcements about major changes in Haven & Hearth.

Game Development: Feasting Leonardo

Postby jorb » Wed Dec 11, 2019 8:08 pm

We've been developing, and here's what's new.

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New Implementations
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  • Reworked satiations. Instead of food items satiating broad food groups when eaten (Meat, Sausages, Bread, &c) they now only satiate themselves, each effectively having a food group of its own. All food stuffs satiate equally, and there is no randomness or distribution.
  • Drinks, under the new system, can be used to partially prevent/soften satiations. Each drink gives you points in the traditional broad food categories (Meat, Sausages, Bread, &c), accrued in a new buff called "Drink, and be Merry", and every time you then eat, some amount of incoming satiation will be prevented, and a point deducted from the drink category which was used to soften the satiation. Drinks can, naturally, only prevent satiations from the food groups they give points in. Do note that only one drink (the best available) will be used to soften an incoming satiation, so the incentive is hopefully not to necessarily spam all of them.
  • If not consumed by food, "Drink, and be Merry" lasts about an ingame day.
  • We're hoping that this system is somewhat more lenient than the old, and also hopefully somewhat more conducive to a varied diet. Let us know how you do with it.

Small Fixes
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  • Black Truffles now spawn in spring, summer, and fall.
  • Moved the Kebab recipe to "Sausage Making".
  • Made it so that you cannot raise fishing nets without the "Fishing" skill.
  • Quality when butchering fish is now soft capped by tool quality and survival skill. Quality when butchering small animals is also affected by tool quality and survival skill, but only in the first butchering stage.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Leonardo's Cap".

Store Description wrote:Image$10 Become the father of all invention, dressed up in the renaissance fair prop par excellance, the Leonardo's Cap!


All Gold & Silver subscribers have been awarded the "Leonardo's Cap". free of charge.

In the Pipe
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UPDATE YOUR CLIENTS... if you want to display meat types and the satiation table properly.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Feasting Leonardo

Postby Zachary09 » Wed Dec 11, 2019 8:08 pm

FIRST

Good changes! Will try them out instantly. I've been working and I have a few cupboards worth of food!
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Re: Game Development: Feasting Leonardo

Postby Redlaw » Wed Dec 11, 2019 8:13 pm

Looks like an amazing patch.
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Re: Game Development: Feasting Leonardo

Postby Mary_CZ » Wed Dec 11, 2019 8:15 pm

Nice update, good job, guys :)
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Re: Game Development: Feasting Leonardo

Postby y1yr » Wed Dec 11, 2019 8:18 pm

yeah... oh wait, what first drink can be handle, except milk and tea??? :?:
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Re: Game Development: Feasting Leonardo

Postby Zentetsuken » Wed Dec 11, 2019 8:25 pm

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Re: Game Development: Feasting Leonardo

Postby kill5link » Wed Dec 11, 2019 8:29 pm

that's a sick patch. May the feasting commence
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Re: Game Development: Feasting Leonardo

Postby loftar » Wed Dec 11, 2019 8:31 pm

y1yr wrote:yeah... oh wait, what first drink can be handle, except milk and tea??? :?:

What does this mean?
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Re: Game Development: Feasting Leonardo

Postby mulamishne » Wed Dec 11, 2019 8:36 pm

Any chance that truffling could also occur in winter other than say spring? Black truffles usually occur then, and it would provide something to do during the cold winter downtime.
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Re: Game Development: Feasting Leonardo

Postby loftar » Wed Dec 11, 2019 8:41 pm

mulamishne wrote:Black truffles usually occur then

They do? I had no idea.
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