toothpix wrote:How about some stat influence for the jobs that can be done with throwaway alts right now?
Like what?
toothpix wrote:How about some stat influence for the jobs that can be done with throwaway alts right now?
jordancoles wrote:Granger wrote:How about some stat influence for the jobs that can be done with throwaway alts right now?Any good reason why this shouldn't happen, apart from inconveniencing the ones that alt the shit out of the game?
Inconveniencing literally everyone?
toothpix wrote:The idea would be to keep the experience similar to what we have now for a 'main' character while hopefully discouraging throwaway alts. Maybe count the stats for energy consumption somehow so you can just keep going longer on a more developed character:)
MarcusXDead wrote:jordancoles wrote:Any good reason why this shouldn't happen, apart from inconveniencing the ones that alt the shit out of the game?
Inconveniencing literally everyone?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Tahlia wrote:Just a note from me, I really really love the fact that drinking now gives Energy without killing hunger. It drove me nuts having to slash my hunger bar just keep working on my main.
Yes this requires some work to make the drinks in the first place and time to drink them but it makes it possible with a bit of work to keep mining etc as long as you like.
I am definitely finding that I am eating a wider variety of foods with the new satiation's.
I think the next thing to balance when you look back at food will be total FEP's vs hunger vs how hard it is to acquire the ingredients vs how much the food scales quality wise with better cooking equipment.
If there is a way to make foraged ingredients more desirable (vs grown/garden potted) that would be a bonus, as it would give newer players something of value to trade.
kill5link wrote:Is this a bug? ...
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