more magic

Thoughts on the further development of Haven & Hearth? Feel free to opine!

more magic

Postby ctopolon4 » Tue Jan 07, 2020 1:36 am

atm we have:
mining
fishing
would be nice to have:
farming
hunting
cooking
butchering
chop
destroy
run
combat
heal
inventory size

also alchemy potions with same buffs would be great
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Re: more magic

Postby Vigilance » Tue Jan 07, 2020 1:44 am

farming, ok
hunting, how?
cooking, how without makign cook credo suck?
butchering, why?
chopping, sure let me buff my suicide labor alts
destroy, why? no.
run, absolutely not
combat, absolutely not
healing, i guess sure
inventory size, how? no.
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Re: more magic

Postby ctopolon4 » Tue Jan 07, 2020 1:59 am

Vigilance wrote:farming, ok
hunting, how?
cooking, how without makign cook credo suck?
butchering, why?
chopping, sure let me buff my suicide labor alts
destroy, why? no.
run, absolutely not
combat, absolutely not
healing, i guess sure
inventory size, how? no.

fishing and mining with magic gives alot resource with minimum time spended,
hunting, butchering = as credo bufs = animals takes more dmg, more meat from butchering
chopping , destroy = may take hours of tedium game = speed it up (alts shouldn't exist) and this https://youtu.be/K6fIyvNvpXU?t=383
run, combat = same thing (hours of timewaste)
30 min with magic = weekly stock (we need it not only at fishing and mining)
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Re: more magic

Postby Fostik » Tue Jan 07, 2020 11:03 am

Im not feeling any issues with working in the game, when you using proper tool.
Also any magic that can be used in combat will make this magic essential.
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Re: more magic

Postby ctopolon4 » Tue Jan 07, 2020 12:22 pm

30 min of fishing with magic = 1800 food items
30 min of foraging = 128 food items - energy

30min of mining with magic = 1800 ore
30min for chopping trees and remove stumps = <30 trees removed
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Re: more magic

Postby Enjoyment_2 » Tue Jan 07, 2020 12:32 pm

ctopolon4 wrote:atm we have:
mining
fishing
would be nice to have:
farming
hunting
cooking
butchering
chop
destroy
run
combat
heal
inventory size

also alchemy potions with same buffs would be great

what a solid and mature idea!.. but thx, no... try to play and be more specific next time
ctopolon4 wrote:30 min of fishing with magic = 1800 food items
30 min of foraging = 128 food items - energy

30min of mining with magic = 1800 ore
30min for chopping trees and remove stumps = <30 trees removed

and that's a pure lie

in sum that's a perfect example of how one should NOT post the ideas.
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Re: more magic

Postby wonder-ass » Tue Jan 07, 2020 1:30 pm

Healing magic and a more fleshed out wound system that isnt just haha here is -10 agi goodluck.
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Re: more magic

Postby Lyrroth » Tue Jan 07, 2020 3:47 pm

another stupid thread that just throwed random idea without even trying to expand as for why and what and how. i had to scroll severals posts to get some not even desirable answers.

Vigilance wrote:farming, ok
hunting, how?
cooking, how without makign cook credo suck?
butchering, why?
chopping, sure let me buff my suicide labor alts
destroy, why? no.
run, absolutely not
combat, absolutely not
healing, i guess sure
inventory size, how? no.

this is perfect example why some people or some threads should be limited until BASIC QUESTIONS could be answered without being asked its almost a grabbag thread
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Re: more magic

Postby vatas » Tue Jan 07, 2020 7:35 pm

viewtopic.php?f=6&t=4658&p=52372 I found this when searching for unrelated stuff. It's interesting read on how jorb envisioned the magic system at one point.
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Re: more magic

Postby Chris_Kross » Mon Jan 13, 2020 3:33 pm

You can add some alchemy potions, for example. I think it would be great.
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