Game Development: Spring Cleaning

Announcements about major changes in Haven & Hearth.

Game Development: Spring Cleaning

Postby jorb » Sun Jan 12, 2020 9:09 pm

We've been developing, and here's what's new.

Image

Key Fixes
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  • Restored the old quality mechanic for symbel items. Symbel items now gain in efficiency with quality, and can be made actively better than their stated basline through quality work. When we originally changed this for World 11, we did so on the assumption that the quality mechanic was to blame for the severely deflated hunger levels people were seeing. We now doubt that, and would like to reduce the importance of hunger, and, thus we've reverted that change.
  • All symbel items now have their wear, or, rather, number of uses left, indicated on them.
  • Chairs are now given quality when built.
  • Table cloths now have a special slot in the table interface.
  • Burrower Beans can now be used to reduce hunger down to the "Famished" level.
  • You may now teleport using charter stones with an outlaw debuff active. This mechanic was originally intended to prevent hearth vault jumping by outlaws, but given present siege system we're not confident that it matters much, while the ability to rapidly aid other fighters might. May change again in some way in the future, but for now you can travel freely.
  • When attacking, a damage modifier (m) is calculated based on the ratio between the attacker's Strength (S) and the target's Constitution (C) such that m = (C/S)^(1/5). The purpose being to somewhat soften the gain from increasing Strength and Constitution.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $10 is the "Spring Wizard's Hat"

Store Description wrote:Image$10 A scent of flowers on the wind hints of longer days, and warmer nights, and of water running in brooks anew.


All Gold subscribers have been awarded the "Spring Wizard's Hat". free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Spring Cleaning

Postby vatas » Sun Jan 12, 2020 9:11 pm

NICE
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Re: Game Development: Spring Cleaning

Postby SnuggleSnail » Sun Jan 12, 2020 9:12 pm

hey, that's pretty exciting
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Re: Game Development: Spring Cleaning

Postby Fostik » Sun Jan 12, 2020 9:16 pm

Image

Looks like client update required to use new slot on table :)
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Re: Game Development: Spring Cleaning

Postby Apocoreo » Sun Jan 12, 2020 9:17 pm

Fostik wrote:Image


Yeah it's crashing for me too.
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Re: Game Development: Spring Cleaning

Postby loftar » Sun Jan 12, 2020 9:18 pm

Fostik wrote:Looks like client update required to use new slot on table :)

That sure shouldn't be the case. Unless this is something that only happens on custom clients, in which case please report it to their authors instead.
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Re: Game Development: Spring Cleaning

Postby Rexz » Sun Jan 12, 2020 9:19 pm

Looks like it's a custom client thing, yea.

Someone mentioned on discord
delete Gast.class in the hafen.jar


should fix it if you're using an amber-based client
Last edited by Rexz on Sun Jan 12, 2020 9:27 pm, edited 1 time in total.
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Re: Game Development: Spring Cleaning

Postby TheUltimateC » Sun Jan 12, 2020 9:24 pm

Does this damage multiplier also apply for animals? (assuming they have strength and constitution stats)
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Re: Game Development: Spring Cleaning

Postby loftar » Sun Jan 12, 2020 9:28 pm

TheUltimateC wrote:Does this damage multiplier also apply for animals? (assuming they have strength and constitution stats)

Yes.
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Re: Game Development: Spring Cleaning

Postby Vesicant » Sun Jan 12, 2020 9:28 pm

In order to fix the crashing with amber based clients, you can go into your hafen.jar with winrar and delete Gast.class.
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