Problem
Currently PvP is barely to non-existent in Haven. There is no incentive to PvP;
1. Since all good natural resources are walled off;
2. The siege system is pretty worthless in its current state;
3. The risk of losing your (main) character is too big for anyone who does not have a whole infrastructure to quickly rebuild a character, making PvP for smaller parties very uninteresting;
4. The only event that was fought over for a short period of time (meteorite) has become useless by now, and from the start has always only been accessable to the big villages.
Idea
Make all natural resources act as mini PvP events. Keep the timer as it is now, but as soon as it reaches zero make the natural resources be surrounded by a PvP field. In this field perma-death is disabled and if you die you can only spawn at your HF. During this mini event that takes 15 to 30 minutes, the person who is 'holding' the resource at the end of the event 'wins'. This person/village owns the resource for a set period of time in which only he/they are able to interact with the resource. The end of the event can occur at either a set time-limit or a random time between 15 and 30 minutes to make sure you have to continuously fight over the resource instead of pop up in the last 5 minutes.
After the event ends, people have up to 5 minutes to leave the area without the risk of being killed. After these 5 minutes the pvp zone dissapears and people can attack/kill each other in a normal way around the resource.
- Natural resources can not be claimed and/or can not be walled off/build around or natural resources can be walled off, but anything build is bashable by hand during the pvp event. Giving the current holders an extra line of defence.
- Natural resource that are not claimed during a mini-event are declared neutral and can be interacted with by anyone during the set period of time.
What does it solve?
1. Contention over resources every single time again, since they are not able to permanently wall them off.
2. Anyone can join, since there is no risk in losing your character. Allowing hermits and smaller villages to also join in these events, either as allies for bigger parties or to fend for themselves.
3. It will be harder for the big villages to hold all good resources at ones and therefore will slightly diminish the advantage they currently hold by permanently having all good resources. Since multiple events occur simultaneously, they can not show up with full force to all of the events.
4. More interaction between players and factions as it will become profitable to create alliences to hold/take resources.
Problems
1. The fact that it is a non perma-death area will not be welcomed by everyone.
2. I'm sure you'll come up with many more.
Note: this is coming from someone who mostly plays as a hermit/in small villages. I do like to PvP, but currently there is just no reason for me to join in any. There is nothing to win, and much to lose. I feel a big part of the population has the same problem and therefore never experiences the PvP aspect of this game. I feel like this would be a way to involve a bigger part of the population into PvP.