Game Development: A Fistful of Love

Announcements about major changes in Haven & Hearth.

Game Development: A Fistful of Love

Postby jorb » Sun Jan 19, 2020 8:42 pm

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We've been developing, and here's what's new.

New Implementations
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  • Added "Barter Pole", buildable object. A Barter Pole can be clad in the Giving or Taking hands from a Barter Stand, and can then place or take wares processed by the Barter Stand in or from containers or stockpiles within its reach. The idea being to provide better support for handling larger volumes of goods through stands.

Key Fixes
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  • Reverted STR/CON change from last patch.
  • Added a 3 second mount timer to coracles.
  • Reduced "Raw Hide" cost from 2500 to 500.
  • The two above points Inspired by this. We recognize most other points on that list, but either do not have a good fix for them UI wise, or do not want to change the mechanics mid-world. All on my backlog.

Small Fixes
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  • Added a warning when trying to Ram objects which the Ram is not sufficiently dry to ram.
  • Made it so that keys, and pipes, can be held in toolbelts.

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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $10 is the "Taxidermist's Top"

Store Description wrote:Image$10 A soft scent of formaldehyde and death lingers wherever the wearer of this hat goes.


All Gold & Silver subscribers have been awarded the "Taxidermist's Top". free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: A Fistful of Love

Postby Vigilance » Sun Jan 19, 2020 8:42 pm

good stuff
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Re: Game Development: A Fistful of Love

Postby Zentetsuken » Sun Jan 19, 2020 8:47 pm

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Re: Game Development: A Fistful of Love

Postby Fostik » Sun Jan 19, 2020 8:47 pm

Have you considered removing/increasing barter stand headings limit of 5 items? It will allow us use trading area with more efficiency.
viewtopic.php?f=48&t=66951
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Re: Game Development: A Fistful of Love

Postby blank2 » Sun Jan 19, 2020 8:50 pm

Hat not in store Jorby
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Re: Game Development: A Fistful of Love

Postby jorb » Sun Jan 19, 2020 8:51 pm

blank2 wrote:Hat not in store Jorby


Fixed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: A Fistful of Love

Postby SovietUnion » Sun Jan 19, 2020 8:51 pm

I'm missing this one :(
  • finally fixed the server lag
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Re: Game Development: A Fistful of Love

Postby blank2 » Sun Jan 19, 2020 8:52 pm

jorb wrote:
blank2 wrote:Hat not in store Jorby


Fixed.

thanks bud
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Re: Game Development: A Fistful of Love

Postby loftar » Sun Jan 19, 2020 8:52 pm

SovietUnion wrote:I'm missing this one :(
  • finally fixed the server lag

Yeah, I know. I'll try something concrete tomorrow or the day after.
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Re: Game Development: A Fistful of Love

Postby chrislovesjesus2 » Sun Jan 19, 2020 8:52 pm

I think it would be nice if we could carry a purse in our tool belt ,for easy access to currency wherever we are; like carrying around your wallet, I mean after all you can carry a huge battle axe, I think it can fit!
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