MagicManICT wrote:A thought occurred to me earlier, and I didn't see it mentioned (apologies if it was), but what about just changing them to a somewhat significant heal item? Better than ancient roots, but not so strong it'd screw with PvP balance? Put a TTL on them so that people can't just hoard them, and maybe a craft item so that it can be hung on a wall or something, but ruin it as a means of healing.
SnuggleSnail wrote:Ye, if by effort you mean bot things you were going to bot anyway and sell your 5 generation old garbage for absurd prices to buy heart containers. It's literally a case of if you have the best anvil you can afford to pay the most for heart containers, so you get the most heart containers and it's passive as fuck.
azrid wrote:There is no effort involved if you are doing it right.
MagicManICT wrote:And you may very well be right. The problem is that to get to 2k HP from con, you're looking at 4000 CON. Last world, this was nothing, and heart containers weren't a big deal.
MagicManICT wrote:Balance issues with a small mechanic that is broken may be meaningless when introduced, but you add in just the right change, and the small problem becomes a huge one--one that unbalances the game for all. If it is a small and mostly meaningless mechanic, then there's not much point in keeping it. OR it needs to be reworked into something with more balance in the game.
Astarisk wrote:We have to keep in mind that titan characters belong to groups with the best industries. They are not only beating you in stats, they are beating you in everything from armor quality to gildings. They not only have much higher health, they have much better damage mitigation and much higher damage output. Closing such a gap is nearly impossible.
SaltyCrate wrote: gobbledygook
SaltyCrate wrote:Astarisk wrote:We have to keep in mind that titan characters belong to groups with the best industries. They are not only beating you in stats, they are beating you in everything from armor quality to gildings. They not only have much higher health, they have much better damage mitigation and much higher damage output. Closing such a gap is nearly impossible.
And this is also part of the reason that I find arguing against heart containers of all things to be confusing. Its contribution to this power gap consist of maybe 1% if that. Wouldn't it better to join the generally known local crusade for stat caps or somesuch instead?
SaltyCrate wrote:Haven is choke FULL of small and mostly meaningless mechanics. This is part of the game charm. And when/if it will become huge problem due to some future changes, then sure it may warrant fixing. But I am not seeing this particular mechanic to be a problem, let alone huge one.
Zentetsuken wrote:Good lord that was a long winded way to say practically nothing at all.
Zentetsuken wrote:There are no more arguments left to be made on the subject, the hearts have to go. Having them be just con makes them meaningless, why would somebody go through a whole dungeon just to get 10 con? They can simply be replaced with something fun and unique instead.
SaltyCrate wrote:SnuggleSnail wrote:Ye, if by effort you mean bot things you were going to bot anyway and sell your 5 generation old garbage for absurd prices to buy heart containers. It's literally a case of if you have the best anvil you can afford to pay the most for heart containers, so you get the most heart containers and it's passive as fuck.azrid wrote:There is no effort involved if you are doing it right.
I assume that what was meant by "no effort" method. Except, the heart containers have to come from somewhere. Some nab, probably in the company of others, have to clear the dungeon to get it in order to sell it to you. And that is the effort involved, as I find that people usually had better/more interesting things to do. It may not be as easily scalable to infinity as you might think it is.
azrid wrote:You conveniently left out how people run bots to find them. That is the no effort part. There are other methods to make finding dungeons easier as well.
azrid wrote:People who argue its not so easy to get hearts are poor in both mind and wealth. Games shouldn't be balanced around unskilled players.
azrid wrote:Running the actual dungeon shouldn't be considered effort. I still find it fun and fresh thanks to the randomized loot. The heart container for the easy dungeons is just way too OP.
Zentetsuken wrote:Good lord that was a long winded way to say practically nothing at all.
There are no more arguments left to be made on the subject, the hearts have to go.
SaltyCrate wrote:bot argument can be applied to almost every mechanic in the game to question its balance. Therefore it is really not an argument, but a separate problem altogether.
SaltyCrate wrote:we didn't care about hearts when we were rich enough to buy it in unlimited amounts.
Dungeons are a chore which no one bothers to do.
azrid wrote:Why care so much about a mechanic you barely take part in? You or your kind will not be affected by this nerf.
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