Game Development: Minor Fixes

Announcements about major changes in Haven & Hearth.

Game Development: Minor Fixes

Postby jorb » Sun Feb 09, 2020 8:40 pm

We've been developing, and here's what's new.

Small Fixes
-----------------------
  • Rebalanced Griveous damage from weapons. Most now give a straight 40%, quite simply. Upon reflection, it seemed odd to give higher Griveous damage % to weapons which could pretty much only be used against lower level players.
  • Slightly buffed damage from bows and arrows.
  • Archery no longer has additional detrimental effects on animal quality, apart from the usual survival hardcap. Hunter's Credo effect that used to mitigate this effect now, instead, increases ranged weapon damage by +5.
  • Boreworms are no longer lethal.

In the Pipe
-----------------------

Enjoy!
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Re: Game Development: Minor Fixes

Postby loftar » Sun Feb 09, 2020 8:43 pm

Also we had an unrelated rollback right now. I'm really terribly sorry about that.
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Re: Game Development: Minor Fixes

Postby shubla » Sun Feb 09, 2020 8:56 pm

loftar wrote:Different parts of the map vs different character inventories may be rolled back to different times, which may mean, for example, that some items are either lost or duplicated.

I hope you will fix this next week, if you know what I mean!
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Re: Game Development: Minor Fixes

Postby loftar » Sun Feb 09, 2020 9:03 pm

shubla wrote:I hope you will fix this next week, if you know what I mean!

... not really, I must admit.
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Re: Game Development: Minor Fixes

Postby SovietUnion » Sun Feb 09, 2020 9:14 pm

How's the revisiting of the troll cave-in mechanic going?
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Re: Game Development: Minor Fixes

Postby jorb » Sun Feb 09, 2020 9:28 pm

SovietUnion wrote:How's the revisiting of the troll cave-in mechanic going?


I have made a note of it.
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Re: Game Development: Minor Fixes

Postby ctopolon4 » Sun Feb 09, 2020 9:33 pm

jorb wrote:I have made a note of it.

:lol: :lol: :lol: :lol:
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Re: Game Development: Minor Fixes

Postby MagicManICT » Sun Feb 09, 2020 9:53 pm

jorb wrote:Archery no longer has additional detrimental effects on animal quality, apart from the usual survival hardcap. Hunter's Credo effect that used to mitigate this effect now, instead, increases ranged weapon damage by +5.

Is that a +5 to the base damage of the bow, and increases by quality level? Don't have a bow to test it out with right now, and don't want to go the route of picking up a credo just to test.
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Re: Game Development: Minor Fixes

Postby loftar » Sun Feb 09, 2020 9:58 pm

MagicManICT wrote:Is that a +5 to the base damage of the bow, and increases by quality level?

No, it's a flat +5, quite simply.
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Re: Game Development: Minor Fixes

Postby pawnchito » Sun Feb 09, 2020 10:04 pm

Aww no cute hats today.

jorb wrote:We've been developing, and here's what's new.


Enjoy!


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