Game Development: Circle the Wagons!

Announcements about major changes in Haven & Hearth.
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Zamte
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Re: Game Development: Circle the Wagons!

Post by Zamte »

We definately need something to make this more "user friendly". What about some sort of wagon/cart specific crossroads which has a maximum range of 1 minimap? It'd be handy for getting your wagon into and out of your claim, and over walls of towns, but couldn't really be used for any sort of meaningful teleporting like boats are.

I also like the idea of being able to build a ford, and considering what real man-made fords look like, rocks are a good method, just not sure how feasible it is.
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Skorm
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Re: Game Development: Circle the Wagons!

Post by Skorm »

what about easy-to-make fords wich have some kind of time limit ? prob like a hour, a buch of stones and clay, prob some wood and you can cross a river for 1 hour
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Resture
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Re: Game Development: Circle the Wagons!

Post by Resture »

Awesome job on the update, Loftar. Thank you so much. :)
RayvenQ
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Re: Game Development: Circle the Wagons!

Post by RayvenQ »

Can wagons actually fit through gates?
ImpalerWrG
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Re: Game Development: Circle the Wagons!

Post by ImpalerWrG »

without fords or other river crossing ability no viable over-land transportation network can develope.

I don't see why the map having already been generated prevents the creation of fords now, such as during a scheduled maintenance shutdown. Altering a select number of deep water tiles into shallows dose not invalidate anything else such as boats that might be sitting in the water. The placement algorithm could simply be to randomly sprinkle 'hits' across the map about the size of the viewing screen and convert any water they land on, you wouldn't even need to exempt lake water.
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jorb
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Re: Game Development: Circle the Wagons!

Post by jorb »

Avu and Klow-klow wrote:raeg! :evil:
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Ice_2
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Re: Game Development: Circle the Wagons!

Post by Ice_2 »

RayvenQ wrote:Can wagons actually fit through gates?
Noooooooooooooo(
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jorb
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Re: Game Development: Circle the Wagons!

Post by jorb »

Ice_2 wrote:
RayvenQ wrote:Can wagons actually fit through gates?
Noooooooooooooo(
Yeah, I agree that this sucks monkey balls.
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HulkingUnicorn
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Re: Game Development: Circle the Wagons!

Post by HulkingUnicorn »

springyb wrote:
HulkingUnicorn wrote: How about if we could do some basic terraforming on rivers and create such fords ourselves?
Adventure->Landscaping->Make ford *poof* we get a construction sign on the bank. Say, 10 000 rocks?
Alternatively 500 boulders ;)
How about a bridge instead?
There's apparently some problem regarding making a bridge you can walk over while boats sail beneath it, engine wise. Shallow water is something both boats and hearthlings support per today, so...
what about easy-to-make fords wich have some kind of time limit ? prob like a hour, a buch of stones and clay, prob some wood and you can cross a river for 1 hour
That sounds good too.
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niltrias
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Re: Game Development: Circle the Wagons!

Post by niltrias »

Id like to see buildable fords that disappear when hit by decay for now. On a new map, Id like to see natural fords, buildable decaying fords, and shallow water creeks that larger boats cannot sail on.

Maybe wooden and stone bridges as much more permanent replacements for buildable shallow-water fords...and possibly shallow water fords, both natural and artificial, cause some damage to carts/wagons? Not enough to be dangerous, just enough that if you use them frequently you need to do repairs.
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