1000 INT for well developed characters is a starting goal, at least in my opinion. Getting stealth to 500+ is probably painful when you compare what you could have spent the LP in, but far from difficult to obtain.
I think in the dock case, and one person reporting a bug on the "missing docks," a poster mentioned having 500/500 Per/expl and having a hard time tracking the scents found.
wonder-ass wrote:ye we had like 1000+ int and 600+ stealth so we wouldnt get tracked. scents should PROB show up regardless of perc you just cant track them if you are a small eyed boi.
I think there should be a threshold. Come in and leaving minimal scents? There's evidence of the crime (missing or destroyed items, a body), but nothing there for an unskilled observer to see other than the obvious. Leaving scents all over the place, such as a fight around a village or mass destruction, it should make scents more visible and easier to track. Reward selective play, punish wanton destruction.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.