Game Development: Frozen Mushroom

Announcements about major changes in Haven & Hearth.

Game Development: Frozen Mushroom

Postby jorb » Sun Mar 22, 2020 9:07 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added two new seasonal herbs for everyone's favorite season!

Key Fixes
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  • Fixed an issue whereby Maneuvers and Combat School μ-values interacted poorly with the new Attack Weight formula. Attack/Block Weight bonuses are now (roughly) applied after the stat comparison between characters.
  • Subscription Convenience now includes a bonus to digging soil (i.e. landscaping), rather than just sand.
  • Fixed a bug by which it was possible to attack through palisades.
  • Fixed an issue by which it was possible to remotely interact with hotkeyed items.

Small Fixes
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  • The error message given when trying to ram something with a Battering Ram not sufficiently dried should now present the required drying time left.
  • Fixed an issue with Ant Paste not working as intended.
  • Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.
  • Rubble objects left behind by destroyed villages can now be inspected to see the time left until the claim disappears.
  • Fixed a bug by which it was possible to place burning dugouts in rowboats.
  • Increased Boar Spear aim timer. Reduced Boar Spear projectile speed.
  • Fixed a bug by which local quest givers gave bonuses to Whales and Orcas and all kinds of things not relevant to their location. Do note that questgivers who have already started dispensing such quests erroneously will continue to do so. Kill them if it bothers you. New quest givers should not have the problem.
  • Increased the amount of berries on Juniper Trees.

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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Starry Wizard's Hat"

Store Description wrote:Image$9 You will be a sky full of stars and magic in the Starry Wizard's Hat!


All Gold subscribers have been awarded the "Starry Wizard's Hat". free of charge.

In the Pipe
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Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Frozen Mushroom

Postby ErdTod » Sun Mar 22, 2020 9:07 pm

This is fukken sprucecap
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Re: Game Development: Frozen Mushroom

Postby maze » Sun Mar 22, 2020 9:07 pm

Nice :D
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Frozen Mushroom

Postby Vigilance » Sun Mar 22, 2020 9:07 pm

reeeeee, winter
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Game Development: Frozen Mushroom

Postby Hollogodis » Sun Mar 22, 2020 9:08 pm

REEEEEEEEEEEEEEEEEE
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Re: Game Development: Frozen Mushroom

Postby Ysh » Sun Mar 22, 2020 9:08 pm

jorb wrote:Subscription Convenience now includes a bonus to digging soil (i.e. landscaping), rather than just sand.

Please make change like this before world reset!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Game Development: Frozen Mushroom

Postby Robertzon » Sun Mar 22, 2020 9:08 pm

Nice
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Re: Game Development: Frozen Mushroom

Postby linkfanpc » Sun Mar 22, 2020 9:08 pm

very kewl
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Re: Game Development: Frozen Mushroom

Postby dorag » Sun Mar 22, 2020 9:09 pm

here me out remove creedos, and winter
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Re: Game Development: Frozen Mushroom

Postby DDDsDD999 » Sun Mar 22, 2020 9:09 pm

jorb wrote:Smashing stockpiles no longer destroys their content, but rather scatters it to the ground.

Why?
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