Blxz wrote:I'd much prefer loftar work on solving more important issues such as combat system, crafting dynamics and possible village expansion or any other sort of future growth issues. Also anything he can do to reduce calculations on the servers part to make it more streamlined. Your suggestion sidran is against this in all cases.
What comes first is debatable. I can agree with you to an extent. Critical bugs should have priority as well as deep and game determining mechanics. And I believe that my proposal is such a deep and fundamental part of the whole. It makes huge impact on gameplay. So, and thats only my opinion, such mechanics should be implemented as soon as possible.
Blxz wrote:useless fluff that doesn't even give us somehting to look at. You want to take the pretties away.... =(
You should think about it a bit more before dismissing it as fluff or "eye candy". If implemented, it would highly impact gameplay (as I previously stated). I am not a PR person or lobbyist, I am suggesting something I believe is good basic game mechanic which should be implemented as soon as possible.
Blxz wrote:Further more, what stops someone from using a client mod to just see through it. Then you leave the ppl who use the standard client at yet another disadvantage. Man, I could go on for ages about how annoying your idea would be if implemented.
No, you dont leave people disadvantaged. And you obviously dont read what is written but would like to comment. Ill quote myself from first post:
Sidran wrote:...Server simply doesnt send any dynamic info (except local chat) of player(s) inside to those outside. Simalar thing applies vice versa...
So, no metter how modded a client is, it does not receive location or any other info about players inside/outside. You can remove graphic mask, but there wouldnt be anything beneath. Graphical mask is eye candy to fill emptiness. Server on other hand has its numerical mask and sends data to clients only according to it. Ill mention just one advantage, which could further impact gameplay: Cattle inside palisades would save bandwidth and server load in dense areas. Anything about them is simply not sent to anyone outside. As well as all other objects etc. This would allow much richer gaming experience and a lot of additional farm content thanks to lowered bandwidht and server load. Wall outsiders receive only local chat and nothing else (objects, their locations, numbers, cattle, tiles...). Same applies vice versa.
Flame wrote:Maibe the idea cant be implemented now.
But honestly, the fog is in lots of games and is nice, USEFULL to hide things or for ambush. To give more satisfaction on exploration, you can find something hard to see, maibe a nice plot of iron etc etc etc.
In this game isn't still possible, because the server need to work on other important things at the moment, and because there should need to deny the No-Standards Client that can remove easily fog.
So, nice idea, but in HH isn't possibile, i'm sorry. You should change too much things that are already bugged but are boring to remove.
(Fake clients, Server Stress, EasyLamering, Few terrain level in game maibe too...etc)
You fallen into a trap of believing what Blxz wrote (without reading what I wrote). Server load goes down, as well as bandwidth. A lot of stuff does not get transmitted outdside and inside. For example: In a huge village, farmer's client (who is inside his palisade) does not receive any info about things outside (only local chat). And around that palisade there could be 20 people working, 10 cattle moving, some wild animals, a lot of objects which get shuffled and moved all the time etc.. People around that palisade dont receive anything from inside palisade, except farmers local chat. He might have 5 cows. Their info is not sent to 20 people etc..
On other note.. I might be wrong, but I got impression that you still understand this as ray tracing operation. It absolutely is not. Its very simple and very practical. Only way to hide from someone is to be inside FULLY ENCLOSED wall. Line of wall which is not enclosed, does not provide any hiding. Following graphic might clear things up a bit:
