by Chakravanti » Mon May 10, 2010 6:38 pm
viable, realistic but I would like to see deterrent feature operate on a risk/punitive/reward synergy. Doing an activity with a macro should carry risks of punitive action. As compensation for dealing with punitive actions, rewards should be available to those who are paying attention.
Without all three I'm very wary of games using active macro deterrent features. That and the whole bit is very thematic.
My fucking god, thorns are the absolutely most annoying intended 'feature' of the game.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley,
O Death!