bump
They're still bad.
MagicManICT wrote:Isn't that basically the same idea as the "fated curios" was? Except you didn't dare pick an uncommon snapdragon if you wanted to get a chiming bluebell when it should have popped up.
I'm thinking "fated curios" might not have been the worst implementation, it just wasn't done right to balance it for the player's wants.
Best solution IMO: nerf the ones that get near 100% use, but what does the rest of the game industry know? One of the things I like about Haven development is that things are done differently than "the norm," but it can be one big spot of frustration and irritation at times, too.
svino wrote:If bots had to walk around in different areas to find rare curios instead of logging in and out on some safely palisaded zone, they would at least face the same dangers as players have to.
MagicManICT wrote: Since credos were added, it still makes fated curios, and the global pool, terrible ideas, especially as some of the curios needed show up with somewhat regular frequency in a few of the credos.
Nightdawg wrote:bump
They're still bad.
Gustyboy wrote:Is it possible to have an explaination of what is "global pool" and what are the mechanics hidden behind the forageables ?
Thanks.
vatas wrote:then my local cave system is devoid of Glimmermoss because someone on the other side of the map is botting their own cave 24/7 and emptying the pool every time it restocks
Nightdawg wrote:Nightdawg wrote:bump
They're still bad.
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