SnuggleSnail wrote:Have you considered raising your stats and learning to fight to get revenge on whoever fricked you up?
They have considered it most likely but figured out it costs actual amount of effort so to circumvent this they try to make an easy effortless suggestion on forums.
The fact you even think that ''summoner wounds'' and that kind of shit matters on it's own shows how far you are from the reality.
This is all completely irrelevant.
Even when two fighters are equal stats to eachother there is still a person behind it playing it which can make mistakes.
You take out the entire part of human input and change it to ''summon ghost''
While at the same time giving ''summong ghost'' a very significant advantage, because summon ghost can actually harm the real warrior.
Whatever you try to fantasize about next it will be irrelevant because you will get shitter-realms who have no fighters and become some type of scent-vultures that do nothing but sit in walls and annoy people who try to keep the pvp going.
Procne wrote:
1. random skirmishes where players only fight - thus KOs and possible murders, without theft or vandalism. In this case there will be a few scents, possibly spread between different characters. Thus not that big damage to the winning side. And the winning side already got the advantage be defeating some enemy characters
2. realm sieges. And here I think there should be no Nidbanes at all. If factions fight each other then siege mechanics should take over, and scents should not be left in sieged area
3. raiding random villages / camps. Those should leave scents and here's where Nidbanes would be strongest, due to large amount of left scents. So every raid like this should be a calculation - whether it's worth the potential Nidbane retaliation. Whether big factions will grab the scents and make Nidbanes. Is the risk too big? IMO it's better situation than "I'm stronk, I raid everything for giggles"
"
This also shows that you have no idea what goes on.
1. First of all would not call it random it's either someone being stalked/ganked/baited or tracked. Another exception is gatherings for meteor where group fights take place.
The moment someone goes to the floor, soon he will hearthfire, for this reason you open the steal menu, drop his entire belt content, study window, inventory and equipment.
If there is anything useful you can sort it out later and he will port back naked. Every ko therefore equals tons of theft scents.
2. Nice line of text (?) but if players have scents from previous encounters such as situation 1 and if not enough time has passed they will definitely get haunted by those ghosts from earlier ocassion.
3. So what you are saying is here when someone breaks the wall he does it on his strong character and then his noob with 60k lp and only theft goes in to actually move everything off claim.
So to sum it up:
does absolutely nothing meaningful, only annoyance, no game benefit
please fantasize more about this and let us know when you can come up with something good but this is unbalanced nonsense.