SnuggleSnail wrote:Pretty sure a lot of the bad mechanics in haven can be attributed to experienced deciding they'd rather die than explain to another retard why their idea is retarded in detail. Jorb sees that nobody is calling the idea retarded, then assumes based on that it's maybe not a bad idea.
Kinda wish we could have a nazi mod that'd just insta hel all of the obviously horrible C&I suggestions
Procne wrote:It's common knowledge that currently Nidbanes are useless, since they are so easy to dispose of. At the same time we don't want a situation where they are too powerful and a lackluster way to kill an enemy.
In my opinion large part of the issue comes from the fact that they can be fought, as PVE combat in haven can be easily cheesed. So I would propose the following:
1. Nidbanes cannot be fought
Although if the target left a lot of scents, and his enemies were dedicated Nidbane summoners then he wouldn't have much chance.
Hasta wrote:Ofcourse, I'm making all this up as I write it, so the actual changes, on the off-chance they are considered, would take a lot more thought and balancing. But I believe the 3 core principles should be the aforementioned - personalized, dangerous to their target and quite literally poking one of your eyes out when summoned Nidbanes.
Headchef wrote:SnuggleSnail wrote:Pretty sure a lot of the bad mechanics in haven can be attributed to experienced deciding they'd rather die than explain to another retard why their idea is retarded in detail. Jorb sees that nobody is calling the idea retarded, then assumes based on that it's maybe not a bad idea.
Kinda wish we could have a nazi mod that'd just insta hel all of the obviously horrible C&I suggestions
This.
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