by shforeversilentsh » Mon Aug 03, 2020 12:18 pm
A potion cooldown would be nice, which should have a cooldown of no less than 180 seconds. Itd make being atkd by both people and animals more managable in a perma death game ,but only slightly. Also would make big game i.e. mammoth, whales and trolls and such easier to handle, allowing you to take a certain amount more hp during combat giving you that slight edge you may need sometimes to just hang on by your toenails. i understand why jorb doesnt have potions implemented in combat at the moment. but with the right heal to cd ratio it could be helpful without taking away the risk and fun of the game. You could even make it so that it heals your SHP for an amount that can exceed your HHP and make it take away a certain amount of your HHP. making it so that if you pot in combat you might get more health for a moment but have a higher chance of something being grevious were you to still be KO'd in the fight.
Last edited by
shforeversilentsh on Mon Aug 03, 2020 12:21 pm, edited 1 time in total.