jordancoles wrote:It's unfortunate because it seems like that will always be an issue in that case while running around foraging in the wilderness or checking out bases (or when starting the client to play the game in the morning). So unless you run around your entire base to render the area and then keep the client open you figure we will always have the rubberbanding/fps drops?
Well, I mean, it depends. Like I said, it should only be on first loads, and only really of some things (and the wilderness, I think, should generally be light enough to not cause such issues pretty much at all except on initial client startup). If the issues are more of a continual nature, then there should probably be ways to fix it.
One general tip with regards to inherent Java problems, though, is to use Java 11 or above, since it uses a new garbage collector which is fairly superior to the one used in Java 8 with regards to stutters. Though I'm also aware that there is some Java upgrade in that direction (Java 13, perhaps; not sure) that currently breaks to version of JOGL that I use. I believe there should be a new release of JOGL soon that is supposed to fix that.