Jorbtar pls

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Re: Jorbtar pls

Postby Nightdawg » Mon Oct 12, 2020 12:58 am

Wouldn't those of you who are no longer playing atm still play whenever jorb resets the main world?
I'm not playing right now, but I would play on a single player version every now and then, stop playing it when jorb resets the world, then after 4 months, whenever the end game content either snowballs the best faction way too above me to do anything about it, the world is won by somebody or I simply give up cause I suck at pvp, I'd go back to the single player thing, and still pay a subscription even if just for that single player thing.

I guess the only people getting split from the playerbase would be the newbies that are just trying now the game for the first time, and the people who couldn't care less about player interaction. I'm pretty sure 50% of new players quit this game cause it has a steep learning curve and, if you make big mistakes, haha fuck you: your base/character gets deleted.

I mean I assume the playerbase would be severely split only if the *main* server/world would split into multiple ones, not if some people would host single player worlds for themselves or small servers with some people.
It doesn't even have to be the latest release, you could give older builds or something, for single player. :lol:
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Re: Jorbtar pls

Postby wonder-ass » Mon Oct 12, 2020 1:13 am

jorb wrote:Somewhat goes against the idea of the mmorpg, but I'm not by necessity against it either. Big issue.

you should think about scheduled wipes over private servers lol.
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Re: Jorbtar pls

Postby kabuto202 » Mon Oct 12, 2020 1:15 am

Nightdawg wrote:I'm not playing right now, but I would play on a single player version every now and then, stop playing it when jorb resets the world, then after 4 months, whenever the end game content either snowballs the best faction way too above me to do anything about it, the world is won by somebody or I simply give up cause I suck at pvp, I'd go back to the single player thing, and still pay a subscription even if just for that single player thing.


That describes my usercase pretty accurately as well.
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Re: Jorbtar pls

Postby Ciego » Mon Oct 12, 2020 3:52 am

After somebody fixes one of the custom clients to work reliably, I would favor a world reset.
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Re: Jorbtar pls

Postby vatas » Mon Oct 12, 2020 1:53 pm

Sorry if I'm talking nonsense, I don't actually know how servers really work.

Could it be possible to make a system where players can buy 3rd party server and host instance of HnH, relying on official database and resources to make it run? 3rd party server would just have the hardware and world data?

Would this be outside of what one programmer could reasonably implement?
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Re: Jorbtar pls

Postby MagicManICT » Mon Oct 12, 2020 9:46 pm

vatas wrote:Would this be outside of what one programmer could reasonably implement?

Well, one programmer has set this whole game up, so... sure, it's in the realm of reasonable and possible. Practical, though...

A person could, at this point, try to recreate the Haven server code with or without the help of any Seatribe code. There's plenty of those out there for other games already. (Star Wars Galaxies and Warhammer are two that are successful; plenty of WoW emulators out there that run in the shadows.)
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Re: Jorbtar pls

Postby vatas » Tue Oct 13, 2020 9:13 am

MagicManICT wrote:
vatas wrote:Would this be outside of what one programmer could reasonably implement?

Well, one programmer has set this whole game up, so... sure, it's in the realm of reasonable and possible. Practical, though...

A person could, at this point, try to recreate the Haven server code with or without the help of any Seatribe code. There's plenty of those out there for other games already. (Star Wars Galaxies and Warhammer are two that are successful; plenty of WoW emulators out there that run in the shadows.)

I almost posted about that in some other thread asking for private servers (that's kind of bad term since it usually refers to publicly available emulated servers of now-defunct MMOs or versions of them no longer being hosted.)

It is 100% possible to create an emulated HnH server by datamining everything you can and spoofing the traffic that server sends to the client (client being open-source should make this much easier, I think otherwise you need to spoof what client sends as well and try to figure out how those messages relate to each other.) SWG and Warhammer emulators were created this way, at least I assume someone did the necessary spoofing while their official servers were still live.

For some reason, nobody spoofed City of Heroes. I was going to say some madman somehow built server from scratch by trial-and-error but I checked. Apparently the original server source code was simply leaked by someone.

https://massivelyop.com/2019/04/19/lawf ... e-servers/
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Re: Jorbtar pls

Postby jordancoles » Wed Oct 14, 2020 2:48 am

rhzk wrote:Kirche, why so sure about it? A lot of ppl don't playing because of different things. Private servers could increase the number of players - don't forget about all of those new features that you can add in game and what OG server will never see because of J&Lo's point of view.

People would plateau after building their log cabin and stick fence (no reason to make palisade/brick wall etc) and stop playing the private server after a few weeks to a month tops

Look at Legacy haven right now. Without others to compete against, the quality grind is meaningless and hollow. Once you have your base metal tools of any quality you've basically beaten the game in a single-player context
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Re: Jorbtar pls

Postby iamahh » Wed Oct 14, 2020 3:53 am

be real crazy if you could play as a ghost,

ghosts would play singleplayer and see no one

normal players could use some magic mushrooms to see ghosts playing
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Re: Jorbtar pls

Postby dafels » Thu Oct 15, 2020 6:50 pm

I had some realizations about jorb and loftar while meditating.

They reached their maximum of creative output a long time ago when they created legacy haven (the time also when jorb was creating his art). They have fallen into the trap of comfortable mediocre life(family, wage cuckery job, comfort) that has destroyed their creativity and passion and now the sacrifices that are needed to be made are too great to get it back. The new creation(Hafen) has not really gained any increase in player count despite constant 5 years of development, and despite it supposedly being better than 2d haven except for the world beginnings, the playercount remains the same in later stages of world. Pretty much stagnating. When they started to please the customer, maximizing profits, the craft just started going downhill.

I don't think we will ever see a creation as haven was at its prime time, we have lost our bois jorb and loftar.
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