saltyfish wrote:Crop q cap and lack of metal spiraling. Initially it looked like good ideas, but these fell flat in view of the overall game play. I don't need spiraling, but some ways to boost metal quality is a glaring gap in the game mechanics.
the q of metal can go up. just very slowly. same with crops. again very (very) slowly.
~ for changes, I would like to see more content. Early game changes + late game town changes.
-Animals were a pain in the ass again, running away....Basiclly only noobs spent anytime fighting animals. it was better to just gun down animals with bows (what I didn't mind...)
-Cheesing animals in dungeons were the best way to get early world shit + getting q100 trees with in the first week (ffs dumb loot drops should be dependent on the highest player stat or something)
-the pali cheesing was abused, whales are/were abused by factions that new the tricks.
-troll mine hole cheese or alt lock cheese.
-ANGLERS WERE BOTTED TO FKING HELL - like holy shit I even had a bot for this because it was so fking demanded! something like 100 bots just to check water spots every 25 mins. I spent nearly all my game time hunting down q 400 anglers for hides and curios. they were just god tier at the point. It also became super completive in my village for angler curio/meat.
so many fixes happen that were nice. all the boat shit ruined a lot of peoples days.
The fact boats of factions player will ALWAYS be faster is semi annoying. it made traveling on the water toxic as fk.
-Large Boats should be unable to go into the shallows in river systems or atlest make them crawl speed when passing them. this should help people in row boats from getting ganked.
When the first day starts claims are cancer- griefers come to knock down your claim and the only way to protect it during drying period is by standing alts around it.
This should change to be a semi skrim match.
-Click idol, either [protect] or [challenge]
if protect, a small area will be displayed and you must stay inside it. a green mark will display over your head. you must have yeomanry to protect. anyone else is also able to protect but they will not get green marks.
Challengers must have yeomanry. when they challange they will be able to see the green mark player. this will start a fight. if they knock out the green player he will be teleport to outside the circle/area and the challangers can then try to bash the claim.
They can also knock out anyone else in the area during this incase alt block happens.
they can't bash the claim until they beat the green mark player.
Challengers will also leave a scent that can be tracked back to either their claim or fires.
Once a claim is dried it can be turned into a personal claim or a guild claim.
You can be invited into any guild claim.
Guild claims will act like personal claim, but anyone can claim a guild token to give exp.
This would ideally help towns with management later but also help with management earlier in the world with groups/permissions in other towns.