Apocoreo wrote:Caves are getting kinda annoying with all the monsters. How about on mudflats?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:Apocoreo wrote:Caves are getting kinda annoying with all the monsters. How about on mudflats?
I think, personally, that distinctly different enemy sets at different cave depths would be sick. Rats and bats on L1, Lice and Slimes starting maybe on L2, Scorpions starting on L4, etc. More of a meaningful sense of progression/change as you descend would be nice.
Audiosmurf wrote:Apocoreo wrote:Caves are getting kinda annoying with all the monsters. How about on mudflats?
I think, personally, that distinctly different enemy sets at different cave depths would be sick. Rats and bats on L1, Lice and Slimes starting maybe on L2, Scorpions starting on L4, etc. More of a meaningful sense of progression/change as you descend would be nice.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:My other idea is to make rats cool by making them get One Bigger for every level you go down, and stronger as you descend, but not super strong. On L1 they're rat-sized, on L2 maybe beaver sized, by L4 they're boar sized, so on.
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