strpk0 wrote:I'm not sure what you mean by this, are you suggesting that having to spend a few hours to get to a place in an effective barrier to someone that would spend enough time in the game to have "the strongest character"?
If they need to visit every charterstone in the world - yeah that sounds like a pain in the ass, most people won't be bothered doing it. But that was mostly an argument against removing TW.
strpk0 wrote:Small markets have no use because it's simply easier, under the current fast travel mechanics, to find the most popular market, "visit" it and stick to it forever. I don't think I would ever waste my time travelling to some small new market if I don't know it might be gone in the next few days.
Small markets used to be quite succesful in the legacy days with fast travel, because all you needed was an alt and a village idol to trade with people, thus any newcomers to the trading scene could post a thread, offer decent prices and immediately get interested customers.
As I said, everyone gets their share of customers. Smaller markets / local shops can benefit from people buying directly from them because big markets are too far away. And I don't mean "big market, just smaller than the top one", I mean small markets for 3-4 barter stands / local communities trading between each other. If you want to take effort and travel + level a character to get access to better markets - sure, go for it, but it should require at least some effort.
strpk0 wrote:I frankly don't know enough about this to properly comment on it, but perhaps it is time to reconsider if continents was a good idea after all, I'm not sure what the purpose of actively enabling people to isolate themselves in an online game that thrives on social interaction is. But feel free to enlighten me.
Here we should agree to disagree. In my opinion, continents are probably one of the best things to happen with HnH. Sure they aren't perfect and have a lot to be reconsidered/fixed, but as a concept, they greatly benefit the game as I see it. (Apart from this world, tbh, most continents are just dead resource dumpsters). And HnH isn't solely a social game, it's also a game that gets a decent share of fun from politics, outlaws, and random encounters in the world. It's not some weird farming game where you customize your local carrot farm with the ability for your friends to visit your "cool farm" with one click, world geography is important