Game Development: Smoked Hedgedog

Announcements about major changes in Haven & Hearth.

Re: Game Development: Smoked Hedgedog

Postby Ag_Revol » Mon Jan 25, 2021 3:17 am

Great update!
I mean it ain't much but it's some long-needed changes
Tried doing an ant dungeon with a friend just for the memory not too long ago, the number of enemies and general confusion was tremendous
Like it's been fairly annoying with good gear and characters, I forgot how much of cancer it was at the world start, damn. Glad I reminded myself about it, and so-o glad you actually changed something about dungeons

Can we get some more love? They aren't really "fun" and neither consistent, plus we were promised more dungeons
We need some progression for the next world (and probably tie hearts to people who actually did the specific dungeon, buying your way into pvp is bullshit, but what do I know)

Edit: just noticed new icons
Damn they are sexy
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Re: Game Development: Smoked Hedgedog

Postby VDZ » Mon Jan 25, 2021 4:41 am

Pickard wrote:
jorb wrote:"Electric Lights" and "Yule Star"

Should not exist at all, same as smartphones and helicopters. This doesn't fit the setting. (chocolate cookies too)


Just like the various store hats that are also all wall items?

BigCountry wrote:Just wish you could actually "navigate" a dungeon. You spawn into these things and cannot even "react". 1294819847 bats on you and your KO almost instantly...


Use Shift + Right-click instead of just Right-click to get a preview of the dungeon (confirm with Left-click) so you can know in advance whether you'll be swarmed on entering, and so the area will have loaded before you get the chance to act.
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Re: Game Development: Smoked Hedgedog

Postby Chebermech » Mon Jan 25, 2021 5:01 am

nice hat! though, real tropical vegetation in world 13 when?
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Re: Game Development: Smoked Hedgedog

Postby ctopolon4 » Mon Jan 25, 2021 7:15 am

pls add hedgehog dungeon, i hate hunt hedgehogs for sausages... (swan dungeon next)
how long we was live with broken dungeon? we already accustomed to it...
GOOD PATCH, NICE HAT 8-)
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Re: Game Development: Smoked Hedgedog

Postby abt79 » Mon Jan 25, 2021 6:05 pm

lol imagine anyone ever using hedgehog meat for whatever a hedgedog is instead of WWWs

also don't talk to me about puns when u named the lynx sausage lynxalami instead of "lynx links"
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Re: Game Development: Smoked Hedgedog

Postby Agrik » Mon Jan 25, 2021 8:53 pm

jorb wrote:They are *Elven* lights. A strange kind of vine.
Maybe even made from fireflies, angler lights/lampstalks, mushrooms, etc.?
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Re: Game Development: Smoked Hedgedog

Postby Vesena » Mon Jan 25, 2021 9:12 pm

abt79 wrote:lol imagine anyone ever using hedgehog meat for whatever a hedgedog is instead of WWWs

also don't talk to me about puns when u named the lynx sausage lynxalami instead of "lynx links"


Are you saying jorb otter have used a useless meat type for his pun sausage?
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Re: Game Development: Smoked Hedgedog

Postby Ag_Revol » Mon Jan 25, 2021 11:45 pm

abt79 wrote:lol imagine anyone ever using hedgehog meat for whatever a hedgedog is instead of WWWs

also don't talk to me about puns when u named the lynx sausage lynxalami instead of "lynx links"

yeah ngl the sausage is disappointing
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Re: Game Development: Smoked Hedgedog

Postby kirion » Tue Jan 26, 2021 9:48 pm

+1 for the live-streaming of the pistol duel

Also good stuff in this patch. Please continue improving the default client, it needs all the love it can get :D
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Re: Game Development: Smoked Hedgedog

Postby vatas » Wed Jan 27, 2021 12:25 am

kirion wrote:+1 for the live-streaming of the pistol duel

Also good stuff in this patch. Please continue improving the default client, it needs all the love it can get :D

Even just pointing fake guns at each other could risk a ban: https://www.dexerto.com/gaming/escape-f ... e-1306233/
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