MightySheep wrote:I dont agree that its all about alts in PvP. There have been worlds where that is true because of dumb combat systems in the past but not this one. The only group I know that only use alts this world is snails group but that just means they have to run from every real PvP encounter. Without proper accounts they have to resort to only fighting sprucecap noobs.
Regards to snail I think he is a trans person irl or something from what I've heard so as expected very thirsty for attention, feeds off threads like this. Cant really do anything if you just ignore it.
Online numbers reflect what Haven is always like at this point in wipe tbh. Although this world might be slightly worse because shabby updates, winter and all the pvpers getting bored etcx. My analysis sux but theres reasons. Open world full pvp sandbox will always be slightly toxic. The fact that realms arent working as intended might make it worse though because it allows autists to control the global chat. I keep saying if kingdoms worked properly it would fix so many issues.
Without addressing the larger issue raised in this thread, I'd like to highlight this point.
It has always been too easy to prey on newbs while maintaining the infrastructure (bot assisted or otherwise) to produce endless PvP alts to effortlessly and risklessly troll and kill new and non-competitive players.
As much as you might be true about people rarely using alts right now, MightySheep, that's probably because PvP is so inaccessible that they don't feel particularly likely to lose their mains in fights to random groups of other players, nor would they be too hard to replace even if they did.
It's a structural weakness deeply baked into the game's progression system (your base is almost impossible to attack, and developing it and bots allows you to quickly develop characters that you do put at risk. Once fully established, making characters capable of killing new players easily is a trivial task.)
It's also the unfortunate, and obvious, endgame for developed players who are not quite competitive enough to fight for "Kingdom" control.
It'd be nice to see a complete overhaul of the game to attempt to solve that problem, however doing so would represent a gigantic investment of development resources and would be horrendously divisive in the community that has come to love Haven for what it currently offers.
Over the years I, and many others, have proposed countless ideas as to address this issue. None ever reached any general consensus in the community. Certainly, Jorbtar have had enough feedback on this issue to make changes if they ever decide that such changes are warranted. I suspect after nearly a decade and a half of working on Haven, they're primarily interested in other new ventures right now though, rather than a complete overhaul of an already functional game system.