I figured I should've mentioned that I PICKED and BOILED them after the crash, then PICKED and BOILED more, 14 hours later.Zapt13 wrote:But based on the Pearl Diver credo, I thought pearls were seeded on harvest, not boil?
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.
Nightdawg wrote:bump
They're still bad.

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: global pool is a bad idea and here's why.
Seem to be the right thing to do for normal playing players.Gustyboy wrote:So if I understand well, if I have to gather a glimmermoss as a Forager Credo quest, I should abandon and get another one ?
Need some myself for a Credo quest, but so far I have not encountered a single one (ever, I think).
How Annoying!
Ignored(29): "Would you like to know more"
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: global pool is a bad idea and here's why.
+1
The global pool for anything forageable is toxic
The global pool for anything forageable is toxic
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.

Delete them before you wipe let's go
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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losexd
- Posts: 365
- Joined: Sat Oct 01, 2011 8:20 pm
- Location: Brasil (:
Re: global pool is a bad idea and here's why.
global pool benefit more bots than normal players, imagine collecting 5 - 10 stockpiles of mussels after a server restart and then get 1 pearl or even 0 of all this 5-10 stockpiles.
w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???
My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: global pool is a bad idea and here's why.
If you guys intend to keep global pools consider making them scale with player population. Or don't, people need the occasional reminder that low player count is a feature
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: global pool is a bad idea and here's why.
From the World 13 announcement thread:
shubla wrote:I hope that you do something to pools as well.
I played quite a bit in W12 but only found the first edelweß couple of weeks ago, but then I found a LOT of them.
Pools are too harsh they should scale more with the playercount.
I also remember that in early world I found plenty of glimmers but soon, none.
abt79 wrote:edels have a rather high PER*EXP threshold, perhaps maybe you didn't happen to have the stats required to see them until recently?shubla wrote:I hope that you do something to pools as well.
I played quite a bit in W12 but only found the first edelweß couple of weeks ago, but then I found a LOT of them.
Pools are too harsh they should scale more with the playercount.
I also remember that in early world I found plenty of glimmers but soon, none.
hope this helped!
shubla wrote:I haven't raised my perc nor exp in a long time, so theres no chance on that. Quite the opposite if something, as I have worse gildings on my current clothes than before.abt79 wrote: edels have a rather high PER*EXP threshold, perhaps maybe you didn't happen to have the stats required to see them until recently?
hope this helped!
Lack of glimmer in early world was quite terrible, slowly stopped visiting caves altogether because I just couldn't find any, even though in the early days there were plenty of it available.
If the system is intended to harm botters and make it more fair for non-botters, it's currently doing the opposite.VDZ wrote:I can confirm Shubla's observation that Glimmermoss was easy to find at the start of the world but soon started to spawn a lot less. There was a cave which spawned a lot of them which only three players including me had access to, and at first I could get consistently get 1-3 Glimmermoss per visit but some time later I'd be lucky to find even a single one when I visited. (It was blocked off on the inside with a palisade, so there weren't any external parties foraging them.)abt79 wrote:edels have a rather high PER*EXP threshold, perhaps maybe you didn't happen to have the stats required to see them until recently?shubla wrote:I hope that you do something to pools as well.
I played quite a bit in W12 but only found the first edelweß couple of weeks ago, but then I found a LOT of them.
Pools are too harsh they should scale more with the playercount.
I also remember that in early world I found plenty of glimmers but soon, none.
hope this helped!
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: global pool is a bad idea and here's why.
Just nuke this whole concept. most hated mechanic since fated curios. If you, the devs, feel that some curios are studied way too much or that some foraged materials are way too important, just turn down the spawn rates, nerf the LP/hour values... something. Just get rid of the pools.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.