Game Development: Fishing for Finery

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fishing for Finery

Postby Dondy » Sun Apr 25, 2021 10:19 pm

So nubs can't use the taproot for a fishing line any more? They'll need to create bark cordage? That still works?
Dondy
 
Posts: 462
Joined: Fri Jun 05, 2009 12:20 am

Re: Game Development: Fishing for Finery

Postby talon00302 » Sun Apr 25, 2021 10:19 pm

Ozzy123 wrote:
jorb wrote:[*] You can travel using "Thingwall"s while under the "Red-Handed" debuff. Oversight on our part.


I think leaving this possible would be an oversight, this completly removes the ability to track someone among any other stupid things, I don't see any reason why this should be a thing.


Yeah this is pretty dumb, also wheres the overhaul of fishing and deepwater fishing. I want my tuna.
User avatar
talon00302
 
Posts: 481
Joined: Sun Apr 15, 2012 8:30 pm

Re: Game Development: Fishing for Finery

Postby Ciego » Sun Apr 25, 2021 10:20 pm

Will grey grease work for midge bites? Does Yarrow change?
Ciego
 
Posts: 63
Joined: Sun Mar 03, 2019 8:53 am

Re: Game Development: Fishing for Finery

Postby abt79 » Sun Apr 25, 2021 10:23 pm

devs getting lazy with these "new" store hats
User avatar
abt79
 
Posts: 1480
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Fishing for Finery

Postby goosebreeder » Sun Apr 25, 2021 10:24 pm

jorb wrote:We've been developing, and here's what's new.
...
Enjoy!


Variable materials to "Brickwall" when?
Ability to paint on the brickwalls (like a wallpaper) when?

Want to put a huge dickpic on the fresh white walls of my neighbors ...
User avatar
goosebreeder
 
Posts: 73
Joined: Sat Nov 17, 2018 5:44 pm

Re: Game Development: Fishing for Finery

Postby loftar » Sun Apr 25, 2021 10:25 pm

Dondy wrote:So nubs can't use the taproot for a fishing line any more? They'll need to create bark cordage? That still works?

Since taproot counts as string, it's almost as easy to make bushcraft fishing lines as it used to be just using taproots.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Fishing for Finery

Postby shubla » Sun Apr 25, 2021 10:28 pm

Fixed various animation problems primarily relating to the cape. It should no longer bleed through the character when carrying things aloft, and whatnot.

Took a while..
You can travel using "Thingwall"s while under the "Red-Handed" debuff. Oversight on our part.

congraz for losing 50% of players in next 2 weeks ¦]
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Fishing for Finery

Postby Vesena » Sun Apr 25, 2021 10:29 pm

lordgrunt wrote:rip fishing spreadsheets collected over few worlds back. time to make new ones.
cool patch tho.


Hasn't each new world rerandomized fishing values?
Vesena
 
Posts: 102
Joined: Tue Jan 18, 2011 4:35 pm

Re: Game Development: Fishing for Finery

Postby jorb » Sun Apr 25, 2021 10:30 pm

The argument for the Thingwall change was to make it easier to participate in PvP related events, including fighting over Thingwalls. Yes, it makes tracking harder, presumably, but you can track to Hearth. Given that charter stones allowed travel while red-handed, IIRC, it seemed an established precedent. Open to having my mind changed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Fishing for Finery

Postby loftar » Sun Apr 25, 2021 10:32 pm

I didn't really think the thingwall-while-redhanded change would be particularly controversial. The idea was merely to make it easier to get to and from scenes of PvP. If y'all think it's that bad, I can certainly consider reverting it, but I imagined it would be simple enough to aggro a player that you're following to ensure he can't travel and all that, and thingwall travel is after all different from hearthing home since you have to get to a thingwall first. Could also consider introducing some more restrictions on thingwall travel while redhanded instead of reverting it entirely.

Ninja'd by Jorb, it seems.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 16 guests