QoL to combat crafting bot

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: QoL to combat crafting bot

Postby The_Lich_King » Wed May 12, 2021 10:45 pm

SnuggleSnail wrote:I agree with Sevenless. Immersion is more important than mechanics in an MMORPG


I swear its impossible to know when you are being sarcastic, malicious, or actually helpfully.
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Re: QoL to combat crafting bot

Postby Sevenless » Wed May 12, 2021 10:52 pm

SnuggleSnail wrote:I agree with Sevenless. Immersion is more important than mechanics in an MMORPG


Assuming sarcasm, I'm pretty bad with that but I don't think anyone's surprised I've a touch of 'tism. There is still a balance that needs to be maintained, and you could argue effective inventory "reach" has been expanded massively over the years via crafting out of stockpiles and multiple inventories being opened. To support my point though: Haven has lots of features that split function and immersion purposes. The food and energy system is full of it.
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Re: QoL to combat crafting bot

Postby VDZ » Wed May 12, 2021 11:24 pm

Sevenless wrote:
SnuggleSnail wrote:I agree with Sevenless. Immersion is more important than mechanics in an MMORPG


Assuming sarcasm, I'm pretty bad with that but I don't think anyone's surprised I've a touch of 'tism. There is still a balance that needs to be maintained, and you could argue effective inventory "reach" has been expanded massively over the years via crafting out of stockpiles and multiple inventories being opened. To support my point though: Haven has lots of features that split function and immersion purposes. The food and energy system is full of it.

I think a good argument for a change like this is that there currently is already a major flaw in the immersion in that an entire cupboard can only 64 nuggets of metal which is just incredibly dumb and part of why a change like this is requested. Is moving further away from immersion for convenience in gameplay the solution? I don't know, perhaps other solutions like increased cupboard capacity or stacking of small items (like why the hell can even things like leaves not be stacked but take up an entire 1x1 slot each?) can alleviate the problem without magically retrieving items from a cupboard several meters away. But the current situation isn't ideal in either immersion or practical gameplay.
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Re: QoL to combat crafting bot

Postby Apocoreo » Thu May 13, 2021 2:24 am

Also buff nuggie stockpiles. Maybe when oco is done and they have variable mats kek
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Re: QoL to combat crafting bot

Postby Sevenless » Thu May 13, 2021 2:33 am

VDZ wrote: But the current situation isn't ideal in either immersion or practical gameplay.


Fair comment. I don't think giving up completely on immersion is a good long term direction though.

WoW players begged the devs for conveniences for years until it had permanently warped the game into something very different than the original. Didn't need to really deal with the open world, you flew overtop everything as a simple example. Convenient, but it also pushed the game a lot closer to just being a travel loading screen. Players will always ask for and want more convenience, even if it comes at the cost of hollowing out the actual world and feel of the game.

Might consider the issue that we need to make cupboards upon cupboards of items with 5+ inventory slots of ingredients per craft as the actual problem. The pains of mass craftings that come from it being a symptom rather than the actual problem. Complicated foods are neat, but if they're good and have 7 slots of ingredients each players are going to feel pain.
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Re: QoL to combat crafting bot

Postby terechgracz » Thu May 13, 2021 9:30 am

But is immersion in cupboards that good? I doubt, I dread cupboards eher in haven or real life.
If immersion is such concern, then why not add new facility for this? We already got hands for bartering.
Such facility could be workbench that we will be able to hook up to ie 10 cupboards. This workbench could also give us list of what can be crafted from items inside.
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Re: QoL to combat crafting bot

Postby Liss12 » Thu May 13, 2021 3:20 pm

Bulk storage in H&H is problematic in many ways. Most of my posts lately are whining about one or another aspect of storing and transporting various shit. I dunno why devs dont see tedium as a problem.
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Re: QoL to combat crafting bot

Postby Fierce_Deity » Thu May 13, 2021 3:41 pm

I'm more hoping for something along the lines of a 'crafting station' that can be equipped with various tools or crafting implements & allow the use of any of them within its area of influence. It could hold your cleaver and hammer & have a anvil in its area to allow smithing. Certain inventories could be designated as inputs and others as outputs for your crafting or butchering.

Something like that will probably need object controlled objects though.
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Re: QoL to combat crafting bot

Postby Liss12 » Sun Sep 29, 2024 3:49 pm

Fierce_Deity wrote:I'm more hoping for something along the lines of a 'crafting station' that can be equipped with various tools or crafting implements & allow the use of any of them within its area of influence. It could hold your cleaver and hammer & have a anvil in its area to allow smithing. Certain inventories could be designated as inputs and others as outputs for your crafting or butchering.

Something like that will probably need object controlled objects though.

Barter stands work just like that already, no mythical O-C-O needed.
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