Heraldic Amulet

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Heraldic Amulet

Postby terechgracz » Thu May 20, 2021 10:08 am

Will dissipate after char's death.
When character dies while wearing this amulet it makes inheriting give +5% more stats.

Made from 2 silver nuggets, 2 gold nuggets, goldbeater's skin and string. Has to be very cheap.
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Re: Heraldic Amulet

Postby MagicManICT » Thu May 20, 2021 10:30 am

We had an item like this in the past. It hasn't come back yet. I can't really speak for jorb or loftar, and only guess as to why it hasn't been brought back. I'm not sure if it's a hard decision to explicitly exclude such items, or just hasn't been gotten around to. Mostly, it's probably because it was tied in with the legacy beliefs system, and a good spot probably hasn't been found for something like that to fit in.
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Re: Heraldic Amulet

Postby Sevenless » Thu May 20, 2021 3:02 pm

Any mechanic that explicitly anticipates death is more likely to unbalance the game than improve it.

In legacy you had tradition vs change (I forget the exact names). Tradition preserved most of your stats, but hurt your characters ability to improve. Change gave you basically nothing back, but allowed your characters to grow. Swapping between the two took a fairly long time (days type idea). What happened was regular players more or less had to keep change running to grow, but pvpers would take advantage of tradition death protection before running around on killing sprees. The people who should have been risking the most took advantage and were actually risking the least, while hermits played the game effectively on 99% hardcore permadeath.

This item seems to fall into the same category. Regular players, the ones who should be least punished by death so they keep playing to provide prey fodder for PvPers, won't want to wear it. PvPers, arguably the ones supposed to be taking the risk vs reward, will wear it and lessen the impacts of death.
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Re: Heraldic Amulet

Postby terechgracz » Thu May 20, 2021 3:07 pm

But that's why it has to be cheap enough for everyone being able to make this for himself. Also it would be amulet so you could carry only one of it.
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Re: Heraldic Amulet

Postby Sevenless » Thu May 20, 2021 3:10 pm

terechgracz wrote:But that's why it has to be cheap enough for everyone being able to make this for himself. Also it would be amulet so you could carry only one of it.


It's the opportunity cost that would cause less people to wear it. Much like ring for the ferryman is rarely worn despite the possible benefit. The only people who'd care enough (pvpers going looking for a fight) would probably carry it in their backpack and flip it on right as they die.
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Re: Heraldic Amulet

Postby terechgracz » Thu May 20, 2021 3:26 pm

Sevenless wrote:carry it in their backpack and flip it on right as they die.

There could be buff that accumulates as long you wear it(24h for 100% buff). Taking it off would cause rapid decay of that buff like from 100 to 0 in 10 sec.
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Re: Heraldic Amulet

Postby Zampfeo » Thu May 20, 2021 5:02 pm

Stuff like this seems nice on paper, but it usually ends up doing the opposite of its intention especially when it involves death mechanics. An amulet sprucecaps can wear to lessen the punishment of death? No. An amulet PVPers wear to reduce their risk while raiding. Knock out protection so newbies don't die? No. Knock out protection so PVPers can fight with reckless abandon. Grave cairns so hermits can inherit more stats? No. Grave cairn so PVPers can inherit more stats.
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Re: Heraldic Amulet

Postby Reiber » Fri May 21, 2021 5:27 pm

terechgracz wrote:
Sevenless wrote:carry it in their backpack and flip it on right as they die.

There could be buff that accumulates as long you wear it(24h for 100% buff). Taking it off would cause rapid decay of that buff like from 100 to 0 in 10 sec.

yea, but having it equipped makes it only worth for characters you expect too die, as you effectively throw away stats for an indefinite timespan, just too get more stats in the even that you die.

it generally makes more sence too me too gget your ancestorial exp through actions of the inheritee istead of the deceased, exept it was an lifelong or situational buff, "for example participating in large scale pfp could make "heroic deaths" that kinda ease the participation hurdles there for those who can´t massproduce fightingalts, or manage too outscale half the playerbase on there own. or there could be an dungeon you had too solo, with immense risk , that could act as an non stackable 5% security,

but having too lock your char potentially lifelong in some aspect, just too get eventually inheritence is bad,

you can already get 60% or something out of funerals+ ancestral worship
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Re: Heraldic Amulet

Postby Reiber » Sun Sep 29, 2024 3:48 pm

Zampfeo wrote:Stuff like this seems nice on paper, but it usually ends up doing the opposite of its intention especially when it involves death mechanics. An amulet sprucecaps can wear to lessen the punishment of death? No. An amulet PVPers wear to reduce their risk while raiding. Knock out protection so newbies don't die? No. Knock out protection so PVPers can fight with reckless abandon. Grave cairns so hermits can inherit more stats? No. Grave cairn so PVPers can inherit more stats.


also incentives should be to make it possible for people too engage with pvp if they want too, not too detere the whole population from it if they like it or not

most "fights" that happen are actually one person or group basically executing another one that has no idea how too run,catch up, or fight anything on 2 feet, while also outstatting them 2-800 times .
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