Game Development: Tar Plow

Announcements about major changes in Haven & Hearth.

Game Development: Tar Plow

Postby jorb » Sun May 23, 2021 9:45 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Added variable materials to Wood and Metal plows. The blocks give color to the handle, and the boards/metal gives color to the blade.

Key Fixes
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  • You can now Shift+Right-Click "Tarkiln"s, to draw as much as you can from them as you would from a normal container. You can also use wheelbarrows to empty Tarkilns directly.
  • Removed the randomized per-plant crop timers, meaning that all plants in a planted field should finish more or less at the same time, with the only variance being the exact time of planting. Realized that the randomization effectively delayed (elegant) harvesting to the slowest random timer, and didn't like the patchy fields resulting from that, nor how that effect would be reinforced over time, due to growth time accruing in the plants, especially in non-seed plants which can't be homogenized in a barrel or the like. Geographical variance in growth time still applies.
  • Alchemy Elixirs which convert one wound to another should now present that information in their tooltips, rather than state generically that they heal wounds.
  • You can now activate action menu actions (Cattle Roster, Toggles, &c) using the hotbelt.

Small Fixes
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  • "Coracle"s, "Dugout"s, "Raft"s and "Rowboat"s now all show "Seaworthiness" meters.
  • Fixed a bug by which it was possible to fish at infinite distances.
  • You can now inspect "War Flag"s, to get the name of the Realm that built them.
  • Added an animation when sealing corner posts.
  • Redraw the outline/border element used around the avatar views and the character sheet fields in higher resolution to better support UI-scaling.
  • Fixed an issue with the client possibly crashing when having a high runtime.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Rainy Day Cap".

Store Description wrote:Image$9 Drip-drip-drop, it doesn't seem to stop. Drop-drop-drip, careful lest you slip.


All Gold & Silver subscribers have been awarded the "Rainy Day Cap", free of charge.

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
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Re: Game Development: Tar Plow

Postby ElGato » Sun May 23, 2021 9:45 pm

Cool hat thanks
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Re: Game Development: Tar Plow

Postby Robertzon » Sun May 23, 2021 9:45 pm

hmm, another empty update. Did you guys chat all week long again or what's going on? how's the OCO project going?
Last edited by Robertzon on Sun May 23, 2021 9:48 pm, edited 1 time in total.
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Re: Game Development: Tar Plow

Postby r0ck4ev3r » Sun May 23, 2021 9:46 pm

lets go!
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Re: Game Development: Tar Plow

Postby czaper2 » Sun May 23, 2021 9:46 pm

Gridiron fix when?

It's been broken for 3 years.
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Re: Game Development: Tar Plow

Postby Pills » Sun May 23, 2021 9:47 pm

Nice update.

Our primary development direction is toward object-controlled-objects.


Any real news on this yet though?
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Re: Game Development: Tar Plow

Postby ogey » Sun May 23, 2021 9:48 pm

Finally, I hated waiting 2 hours to replant because 1 red onion decided to take its time.
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Re: Game Development: Tar Plow

Postby boreial » Sun May 23, 2021 9:48 pm

Good QoL patch
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Re: Game Development: Tar Plow

Postby Nightdawg » Sun May 23, 2021 9:49 pm

Image
Is this thing even in the game?
Last edited by Nightdawg on Sun May 23, 2021 9:49 pm, edited 1 time in total.
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Re: Game Development: Tar Plow

Postby Zentetsuken » Sun May 23, 2021 9:49 pm

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Image
Image
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