Game Development: Oyster Meteor

Announcements about major changes in Haven & Hearth.

Game Development: Oyster Meteor

Postby jorb » Sun Jun 06, 2021 9:34 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Oyster Mushroom", mushroom growing on trees, especially beeches.
  • Added "Lake Snail", and with them food buffs for all snail recipes, which now take either type of snail.

Key Fixes
-----------------------
  • Fixed a problem with sketches not being possible to apply to certain objects.
  • Fixed a problem with authority object control information not updating properly, causing relevant interfaces to display incorrect information about, for example, how many Thingwalls a Realm controlled. Affected both villages and realms.
  • Traveling to a Thingwall now lands you on claims with a "free" Trespass action, i.e. you leave no scent, congruent with how roads and cave entrances work.
  • Trespassing is no longer required to use a claimed Thingwall.
  • Meteors have been activated, and should now fall with regularity.

Small Fixes
-----------------------
  • Added icons to public and private realm chats, and to village chats, to help differentiate between them.
  • Fixed a small bug by which any lit object could count as a fire for crafting purposes.
  • Redrew the action menu Back and Forth buttons in higher resolution. Redrew the "Help!" action menu icon in higher resolution.
  • Barter hands no longer block the line of sight of other barter hands, preventing them from reaching containers.
  • Alchemy recipies now present the tools required for them.
  • The "With Foal" text overlapped the Cattle Roster color selector in the interfaces for domestic animals. Made it a stork icon instead.
  • Ancestors no longer request a dev shield item.
  • Adjusted the timing on leech bites to make leeches less useful in killing.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Musketeer's Tricorne".

Store Description wrote:Image$9 A tale of dashing rapiers, of camraderie, of chivalry, and good causes.


All Gold subscribers have been awarded the "Musketeer's Tricorne", free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
[/list]

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18325
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Oyster Meteor

Postby Robertzon » Sun Jun 06, 2021 9:35 pm

great update once again
User avatar
Robertzon
 
Posts: 1399
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Oyster Meteor

Postby Southpaw » Sun Jun 06, 2021 9:35 pm

Nice patch, but when are we getting another bird?
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
Southpaw
 
Posts: 211
Joined: Thu Sep 22, 2011 2:17 am

Re: Game Development: Oyster Meteor

Postby ElGato » Sun Jun 06, 2021 9:35 pm

Cool hat thanks
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1946
Joined: Tue Nov 10, 2009 2:10 am

Re: Game Development: Oyster Meteor

Postby maze » Sun Jun 06, 2021 9:36 pm

more mushrooms, o no
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2558
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Oyster Meteor

Postby Austinh15 » Sun Jun 06, 2021 9:37 pm

Fix to Mercurial Elixirs?
User avatar
Austinh15
 
Posts: 258
Joined: Fri Sep 17, 2010 10:45 pm

Re: Game Development: Oyster Meteor

Postby KwonChiMin » Sun Jun 06, 2021 9:38 pm

we dont need more snails, we need less snails.
User avatar
KwonChiMin
 
Posts: 378
Joined: Fri Mar 05, 2010 7:11 pm

Re: Game Development: Oyster Meteor

Postby Naimad » Sun Jun 06, 2021 9:38 pm

KwonChiMin wrote:we dont need more snails, we need less snails.
+1
Naimad
 
Posts: 54
Joined: Thu Sep 01, 2011 10:03 am

Re: Game Development: Oyster Meteor

Postby Zentetsuken » Sun Jun 06, 2021 9:39 pm

tfw 2 week wait and its not the jerky update

Image
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2030
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Game Development: Oyster Meteor

Postby ErdTod » Sun Jun 06, 2021 9:40 pm

Fixed a small bug by which any lit object could count as a fire for crafting purposes.


I thought it was very convenient and I was using my cauldron and smelter for that a lot :( Sad to see it go!
User avatar
ErdTod
 
Posts: 494
Joined: Wed Sep 21, 2011 7:53 pm

Next

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Barkrowler [Bot], Gerugon, Python-Requests [Bot], SesshAlt and 23 guests