New Implementations
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- Added "Oyster Mushroom", mushroom growing on trees, especially beeches.
- Added "Lake Snail", and with them food buffs for all snail recipes, which now take either type of snail.
Key Fixes
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- Fixed a problem with sketches not being possible to apply to certain objects.
- Fixed a problem with authority object control information not updating properly, causing relevant interfaces to display incorrect information about, for example, how many Thingwalls a Realm controlled. Affected both villages and realms.
- Traveling to a Thingwall now lands you on claims with a "free" Trespass action, i.e. you leave no scent, congruent with how roads and cave entrances work.
- Trespassing is no longer required to use a claimed Thingwall.
- Meteors have been activated, and should now fall with regularity.
Small Fixes
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- Added icons to public and private realm chats, and to village chats, to help differentiate between them.
- Fixed a small bug by which any lit object could count as a fire for crafting purposes.
- Redrew the action menu Back and Forth buttons in higher resolution. Redrew the "Help!" action menu icon in higher resolution.
- Barter hands no longer block the line of sight of other barter hands, preventing them from reaching containers.
- Alchemy recipies now present the tools required for them.
- The "With Foal" text overlapped the Cattle Roster color selector in the interfaces for domestic animals. Made it a stork icon instead.
- Ancestors no longer request a dev shield item.
- Adjusted the timing on leech bites to make leeches less useful in killing.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9, is the "Musketeer's Tricorne".
Store Description wrote:$9 A tale of dashing rapiers, of camraderie, of chivalry, and good causes.
All Gold subscribers have been awarded the "Musketeer's Tricorne", free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!