Game Development: Possessed Purse

Announcements about major changes in Haven & Hearth.

Game Development: Possessed Purse

Postby jorb » Sun Jun 13, 2021 9:51 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Bill of Possession". A Bill of Possession can be crafted, and attached to a carryable object, returing a stub item. The bearer of the stub item can lift and carry the designated object as if he were a rightful owner of it, e.g. able to move it off-claim. Useful for selling objects, we thought. Tooltipping a stub item will highlight the object it corresponds to.
  • Added "Silk Purse", a larger purse item.

Key Fixes
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  • Boulders mined out by those with the "Miner" credo are now considered "Well-Mined", and yield such ores.
  • You can now place stockpiles with "Rummaging" permissions, rather than requiring "Vandalism", as was previously the case. Report any problems.

Small Fixes
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  • Added the drinking animation when swilling elixirs.
  • Cat Gold is now an alchemical ingredient.
  • Elixirs now have a unique jar icon.
  • Dropped boughs now visually use the tree materials appropriate to their type.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Flaming Bowler".

Store Description wrote:Image$9 Is it just you, or is it hot ouside today? Look sizzling in the littest hat ever dropped!


All Gold & Silver subscribers have been awarded the "Flaming Bowler", free of charge.

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Possessed Purse

Postby Sollar » Sun Jun 13, 2021 9:53 pm

Hold my purse ...
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Re: Game Development: Possessed Purse

Postby Nightdawg » Sun Jun 13, 2021 9:53 pm

jorb wrote:[*] You can now place stockpiles with "Rummaging" permissions, rather than requiring "Vandalism", as was previously the case. Report any problems.[/list]


Switch it to Theft, not rummaging.
1. it takes theft to pick the stuff back up
2. people can now place 1 million stockpiles and grief people without getting red handed
if you're reading this, you're a nerd.
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Re: Game Development: Possessed Purse

Postby Zentetsuken » Sun Jun 13, 2021 9:54 pm

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Re: Game Development: Possessed Purse

Postby Morrighan » Sun Jun 13, 2021 9:55 pm

:D
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Re: Game Development: Possessed Purse

Postby Redlaw » Sun Jun 13, 2021 9:56 pm

Can purses gain the ability to also hold Pearls?
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Re: Game Development: Possessed Purse

Postby RaidenKoizuma » Sun Jun 13, 2021 9:57 pm

Hoping for an alchemy rework or something so it isn't so useless and requires getting wounded so much so. It could be so much more than just flat bonuses for a few minutes and fixing up wounds that are easier to take care of with other cures and curing a few difficult wounds. And of course there's the nerve damage. It's just so useless getting into it when you need to experiment and such so much with it for barely any benefits. 20k points for such a waste of what could be an actual profession people can get into.
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Re: Game Development: Possessed Purse

Postby bmjclark » Sun Jun 13, 2021 9:57 pm

jorb wrote:[*] Boulders mined out by those with the "Miner" credo are now considered "Well-Mined", and yield such ores.


Do they have the increased yield chance of things like deep artifice?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: Possessed Purse

Postby Austinh15 » Sun Jun 13, 2021 9:59 pm

Now just make potions renamable and you have one happy Alchemist. :D
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Re: Game Development: Possessed Purse

Postby svino » Sun Jun 13, 2021 10:00 pm

Wheres the dynamic textured tar kilns??? please JORB!
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