New Implementations
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- Added "Memories of Place", ancestral prayer. Restores knowledge of all Thingwalls visited by your immediate ancestor.
- Added "Memories of Kin", ancestral prayer. Restores the memory of all characters memorized by your immediate ancestor, but not their Kin status.
- Added "Memories of War", ancestral prayer. Restores, per prayer, one tier of all Combat Moves previously known by your immediate ancestor.
Key Fixes
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- Added variable materials to "Ropewalk"s. They will now visually show graphical influence from the wood types from which they were made.
Small Fixes
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- Redrew the final icons under the "Toggles" menu in higher resolution.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9, is the "Oil Magnate's Hat".
Store Description wrote:$9 This hat was there when WTI crude dropped below zero, and had a brimful delivered by tanker.
All Gold subscribers have been awarded the "Oil Magnate's Hat", free of charge.
In the Pipe
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- We are considering disabling seasons. Winter (and spring) remove a fair bit of content -- whole core game loops -- we have no easy fix for that, and it seems to hurt a fair bit more than intended. We're considering reworking seasonality to be a map local thing, rather than a server wide event, but that is a bigger project. Eternal summer? Let us know what you think.
- We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!