Game Development: Rotating Wolfdog

Announcements about major changes in Haven & Hearth.

Game Development: Rotating Wolfdog

Postby jorb » Sun Jan 16, 2022 10:12 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Wolfdog", sausage.

Key Fixes
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  • Knarrs, Snekkjas, Battering Rams and Catapults, should all now refuse movements which require them to rotate into "hard" objects (houses, palisades, war flags, other siege engines, &c), thereby hopefully preventing various shenanigans with overlapping bounding boxes.
  • In response to this report about butchering tedium we made it so that the maximum time required for a butchering step is capped.
  • Village banners belonging to dead villages should be significantly easier to bash. In response to this report.
  • "Strongbox"es and "Wagon Station"s now require a setting time, much like houses and palisades, before reaching their full soak values. I.e. when first built they can be destroyed without much effort.

Small Fixes
-----------------------
  • Thingwalls now project a small building obstacle immediately around themselves.
  • Substances in "Granary"(ies) now show proper tooltips.
  • Fixed a bug by which claims would always flash when interacting with barter stands.
  • Fixed a bug by which one could drop wagons without error message.
  • Drinks now show their satiation reductions on their fluid tooltips.
  • Fixed a critical bug with the "Heave-ho!" experience.
  • You can now Ctrl-Right-click on tables to open them while holding an item.
  • Redrew the standard buttons in higher resolution to better support UI-scaling.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Lettuce Hat".

Store Description wrote:Image$9 Let us have seen, lovely lettuce that, folded a hat, of salad green!


All Gold & Silver subscribers have been awarded the "Lettuce Hat", free of charge.

In the Pipe
-----------------------
  • Fully back from the holidays. Hope you all had good ones!
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Rotating Wolfdog

Postby Nightdawg » Sun Jan 16, 2022 10:13 pm

Marvellous patch, keep up the great work guys, love you
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Re: Game Development: Rotating Wolfdog

Postby Ferinex » Sun Jan 16, 2022 10:13 pm

yay
i guess they never miss huh
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Re: Game Development: Rotating Wolfdog

Postby SnuggleSnail » Sun Jan 16, 2022 10:14 pm

\o/ wasting time polishing realms when you could just remove them to make the game x100 better
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Re: Game Development: Rotating Wolfdog

Postby Limitless0 » Sun Jan 16, 2022 10:14 pm

Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.


Which resources exactly are these?
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Re: Game Development: Rotating Wolfdog

Postby Pommfritz » Sun Jan 16, 2022 10:17 pm

Image

what's this guy doing? xd
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Re: Game Development: Rotating Wolfdog

Postby Arbys » Sun Jan 16, 2022 10:17 pm

Variable material rams when
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Re: Game Development: Rotating Wolfdog

Postby loftar » Sun Jan 16, 2022 10:19 pm

Limitless0 wrote:Which resources exactly are these?

Those under https://game.havenandhearth.com/hres/, as opposed to https://game.havenandhearth.com/res/.
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Re: Game Development: Rotating Wolfdog

Postby Nightdawg » Sun Jan 16, 2022 10:20 pm

Pommfritz wrote:Image

what's this guy doing? xd


Vibin
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Re: Game Development: Rotating Wolfdog

Postby jorb » Sun Jan 16, 2022 10:20 pm

Arbys wrote:Variable material rams when


That should be fixed, yes!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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